Random small stuff
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@@ -0,0 +1,10 @@
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--- a/net/minecraft/world/level/levelgen/feature/treedecorators/CocoaDecorator.java
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+++ b/net/minecraft/world/level/levelgen/feature/treedecorators/CocoaDecorator.java
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@@ -26,6 +_,7 @@
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@Override
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public void place(TreeDecorator.Context context) {
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+ if (context.logs().isEmpty()) return; // Paper - Fix crash when trying to generate without logs
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RandomSource randomSource = context.random();
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if (!(randomSource.nextFloat() >= this.probability)) {
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List<BlockPos> list = context.logs();
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@@ -0,0 +1,20 @@
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--- a/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
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+++ b/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
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@@ -89,7 +_,16 @@
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Vec3 vec3 = context.getOptionalParameter(LootContextParams.ORIGIN);
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if (vec3 != null) {
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ServerLevel level = context.getLevel();
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- BlockPos blockPos = level.findNearestMapStructure(this.destination, BlockPos.containing(vec3), this.searchRadius, this.skipKnownStructures);
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+ // Paper start - Configurable cartographer treasure maps
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+ if (!level.paperConfig().environment.treasureMaps.enabled) {
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+ /*
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+ * NOTE: I fear users will just get a plain map as their "treasure"
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+ * This is preferable to disrespecting the config.
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+ */
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+ return stack;
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+ }
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+ // Paper end - Configurable cartographer treasure maps
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+ BlockPos blockPos = level.findNearestMapStructure(this.destination, BlockPos.containing(vec3), this.searchRadius, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredLootTable.or(!this.skipKnownStructures)); // Paper - Configurable cartographer treasure maps
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if (blockPos != null) {
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ItemStack itemStack = MapItem.create(level, blockPos.getX(), blockPos.getZ(), this.zoom, true, true);
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MapItem.renderBiomePreviewMap(level, itemStack);
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