Random small stuff

This commit is contained in:
Noah van der Aa
2024-12-14 14:31:00 +01:00
parent 017359bc0f
commit 729c6e5369
7 changed files with 52 additions and 64 deletions

View File

@@ -1,31 +0,0 @@
--- a/net/minecraft/server/bossevents/CustomBossEvent.java
+++ b/net/minecraft/server/bossevents/CustomBossEvent.java
@@ -18,6 +18,10 @@
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.util.Mth;
import net.minecraft.world.BossEvent;
+// CraftBukkit start
+import org.bukkit.boss.KeyedBossBar;
+import org.bukkit.craftbukkit.boss.CraftKeyedBossbar;
+// CraftBukkit end
public class CustomBossEvent extends ServerBossEvent {
@@ -25,7 +29,17 @@
private final Set<UUID> players = Sets.newHashSet();
private int value;
private int max = 100;
+ // CraftBukkit start
+ private KeyedBossBar bossBar;
+ public KeyedBossBar getBukkitEntity() {
+ if (this.bossBar == null) {
+ this.bossBar = new CraftKeyedBossbar(this);
+ }
+ return this.bossBar;
+ }
+ // CraftBukkit end
+
public CustomBossEvent(ResourceLocation id, Component displayName) {
super(displayName, BossEvent.BossBarColor.WHITE, BossEvent.BossBarOverlay.PROGRESS);
this.id = id;

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@@ -1,46 +0,0 @@
--- a/net/minecraft/world/entity/ai/gossip/GossipContainer.java
+++ b/net/minecraft/world/entity/ai/gossip/GossipContainer.java
@@ -216,6 +216,43 @@
public void remove(GossipType gossipType) {
this.entries.removeInt(gossipType);
}
+
+ // Paper start - Add villager reputation API
+ private static final GossipType[] TYPES = GossipType.values();
+ public com.destroystokyo.paper.entity.villager.Reputation getPaperReputation() {
+ Map<com.destroystokyo.paper.entity.villager.ReputationType, Integer> map = new java.util.EnumMap<>(com.destroystokyo.paper.entity.villager.ReputationType.class);
+ for (Object2IntMap.Entry<GossipType> type : this.entries.object2IntEntrySet()) {
+ map.put(toApi(type.getKey()), type.getIntValue());
+ }
+
+ return new com.destroystokyo.paper.entity.villager.Reputation(map);
+ }
+
+ public void assignFromPaperReputation(com.destroystokyo.paper.entity.villager.Reputation rep) {
+ for (GossipType type : TYPES) {
+ com.destroystokyo.paper.entity.villager.ReputationType api = toApi(type);
+
+ if (rep.hasReputationSet(api)) {
+ int reputation = rep.getReputation(api);
+ if (reputation == 0) {
+ this.entries.removeInt(type);
+ } else {
+ this.entries.put(type, reputation);
+ }
+ }
+ }
+ }
+
+ private static com.destroystokyo.paper.entity.villager.ReputationType toApi(GossipType type) {
+ return switch (type) {
+ case MAJOR_NEGATIVE -> com.destroystokyo.paper.entity.villager.ReputationType.MAJOR_NEGATIVE;
+ case MINOR_NEGATIVE -> com.destroystokyo.paper.entity.villager.ReputationType.MINOR_NEGATIVE;
+ case MINOR_POSITIVE -> com.destroystokyo.paper.entity.villager.ReputationType.MINOR_POSITIVE;
+ case MAJOR_POSITIVE -> com.destroystokyo.paper.entity.villager.ReputationType.MAJOR_POSITIVE;
+ case TRADING -> com.destroystokyo.paper.entity.villager.ReputationType.TRADING;
+ };
+ }
+ // Paper end - Add villager reputation API
}
static record GossipEntry(UUID target, GossipType type, int value) {

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@@ -1,10 +0,0 @@
--- a/net/minecraft/world/level/levelgen/feature/treedecorators/CocoaDecorator.java
+++ b/net/minecraft/world/level/levelgen/feature/treedecorators/CocoaDecorator.java
@@ -26,6 +26,7 @@
@Override
public void place(TreeDecorator.Context generator) {
+ if (generator.logs().isEmpty()) return; // Paper - Fix crash when trying to generate without logs
RandomSource randomSource = generator.random();
if (!(randomSource.nextFloat() >= this.probability)) {
List<BlockPos> list = generator.logs();

View File

@@ -1,21 +0,0 @@
--- a/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
+++ b/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
@@ -83,8 +83,17 @@
Vec3 vec3 = context.getOptionalParameter(LootContextParams.ORIGIN);
if (vec3 != null) {
ServerLevel serverLevel = context.getLevel();
+ // Paper start - Configurable cartographer treasure maps
+ if (!serverLevel.paperConfig().environment.treasureMaps.enabled) {
+ /*
+ * NOTE: I fear users will just get a plain map as their "treasure"
+ * This is preferable to disrespecting the config.
+ */
+ return stack;
+ }
+ // Paper end - Configurable cartographer treasure maps
BlockPos blockPos = serverLevel.findNearestMapStructure(
- this.destination, BlockPos.containing(vec3), this.searchRadius, this.skipKnownStructures
+ this.destination, BlockPos.containing(vec3), this.searchRadius, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredLootTable.or(!this.skipKnownStructures) // Paper - Configurable cartographer treasure maps
);
if (blockPos != null) {
ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), this.zoom, true, true);