#867: Add Player#sendBlockUpdate to send tile entity updates
By: Yannick Lamprecht <yannicklamprecht@live.de>
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@@ -6,11 +6,13 @@ import org.bukkit.Server;
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import org.bukkit.SoundGroup;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.BlockSupport;
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import org.bukkit.block.PistonMoveReaction;
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import org.bukkit.block.structure.Mirror;
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import org.bukkit.block.structure.StructureRotation;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@@ -235,4 +237,14 @@ public interface BlockData extends Cloneable {
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* @param mirror the mirror
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*/
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void mirror(@NotNull Mirror mirror);
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/**
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* Creates a new default {@link BlockState} for this type of Block, not
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* bound to a location.
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*
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* @return a new {@link BlockState}
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*/
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@NotNull
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@ApiStatus.Experimental
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BlockState createBlockState();
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}
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