From 75a9b9e07d93c82267f83d49ce5aa1105deee6d6 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Sat, 31 Mar 2018 15:27:41 +0100 Subject: [PATCH] Delay initial ping sent to the client --- .../revert-serverside-behavior-of-keepalives.patch | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/Spigot-Server-Patches/revert-serverside-behavior-of-keepalives.patch b/Spigot-Server-Patches/revert-serverside-behavior-of-keepalives.patch index 4d2898803..4edbe3f83 100644 --- a/Spigot-Server-Patches/revert-serverside-behavior-of-keepalives.patch +++ b/Spigot-Server-Patches/revert-serverside-behavior-of-keepalives.patch @@ -17,9 +17,18 @@ from networking or during connections flood of chunk packets on slower clients, at the cost of dead connections being kept open for longer. diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java -index 869a2b402..167e386c8 100644 +index 869a2b402..284db9b9e 100644 --- a/src/main/java/net/minecraft/server/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/PlayerConnection.java +@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable { + private final MinecraftServer minecraftServer; + public EntityPlayer player; + private int e; +- private long f; private void setLastPing(long lastPing) { this.f = lastPing;}; private long getLastPing() { return this.f;}; // Paper - OBFHELPER ++ private long f = getCurrentMillis(); private void setLastPing(long lastPing) { this.f = lastPing;}; private long getLastPing() { return this.f;}; // Paper - OBFHELPER - set ping to delay initial + private boolean g; private void setPendingPing(boolean isPending) { this.g = isPending;}; private boolean isPendingPing() { return this.g;}; // Paper - OBFHELPER + private long h; private void setKeepAliveID(long keepAliveID) { this.h = keepAliveID;}; private long getKeepAliveID() {return this.h; }; // Paper - OBFHELPER + // CraftBukkit start - multithreaded fields @@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable { private int receivedMovePackets; private int processedMovePackets;