Pulling all pending Bukkit-JavaDoc changes
By: Edmond Poon <sagaciouszzzz@gmail.com>
This commit is contained in:
@@ -14,7 +14,7 @@ public @interface EventHandler {
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/**
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* Define the priority of the event.
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* <p />
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* <p>
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* First priority to the last priority executed:
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* <ol>
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* <li>LOWEST</li>
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@@ -29,7 +29,7 @@ public @interface EventHandler {
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/**
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* Define if the handler ignores a cancelled event.
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* <p />
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* <p>
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* If ignoreCancelled is true and the event is cancelled, the method is
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* not called. Otherwise, the method is always called.
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*/
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@@ -7,7 +7,7 @@ import org.bukkit.event.HandlerList;
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/**
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* Called when a block is broken by a player.
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* <p />
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* <p>
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* If you wish to have the block drop experience, you must set the experience value above 0.
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* By default, experience will be set in the event if:
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* <ol>
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@@ -16,11 +16,11 @@ import org.bukkit.event.HandlerList;
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* <li />The player does not have silk touch
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* <li />The block drops experience in vanilla MineCraft
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* </ol>
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* <p />
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* <p>
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* Note:
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* Plugins wanting to simulate a traditional block drop should set the block to air and utilize their own methods for determining
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* what the default drop for the block being broken is and what to do about it, if anything.
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* <p />
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* <p>
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* If a Block Break event is cancelled, the block will not break and experience will not drop.
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*/
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public class BlockBreakEvent extends BlockExpEvent implements Cancellable {
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@@ -6,7 +6,7 @@ import org.bukkit.event.HandlerList;
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/**
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* Called when a block is destroyed as a result of being burnt by fire.
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* <p />
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* <p>
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* If a Block Burn event is cancelled, the block will not be destroyed as a result of being burnt by fire.
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*/
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public class BlockBurnEvent extends BlockEvent implements Cancellable {
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@@ -6,7 +6,7 @@ import org.bukkit.event.HandlerList;
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/**
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* Called when we try to place a block, to see if we can build it here or not.
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* <p />
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* <p>
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* Note:
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* <ul>
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* <li>The Block returned by getBlock() is the block we are trying to place on, not the block we are trying to place.</li>
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@@ -8,7 +8,7 @@ import org.bukkit.inventory.ItemStack;
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/**
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* Called when a block is damaged by a player.
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* <p />
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* <p>
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* If a Block Damage event is cancelled, the block will not be damaged.
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*/
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public class BlockDamageEvent extends BlockEvent implements Cancellable {
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@@ -8,7 +8,7 @@ import org.bukkit.util.Vector;
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/**
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* Called when an item is dispensed from a block.
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* <p />
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* <p>
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* If a Block Dispense event is cancelled, the block will not dispense the item.
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*/
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public class BlockDispenseEvent extends BlockEvent implements Cancellable {
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@@ -44,7 +44,7 @@ public class BlockDispenseEvent extends BlockEvent implements Cancellable {
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/**
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* Gets the velocity.
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* <p />
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* <p>
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* Note: Modifying the returned Vector will not change the velocity, you must use {@link #setVelocity(org.bukkit.util.Vector)} instead.
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*
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* @return A Vector for the dispensed item's velocity
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@@ -7,13 +7,13 @@ import org.bukkit.event.HandlerList;
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/**
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* Called when a block fades, melts or disappears based on world conditions
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* <p />
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* <p>
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* Examples:
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* <ul>
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* <li>Snow melting due to being near a light source.</li>
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* <li>Ice melting due to being near a light source.</li>
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* </ul>
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* <p />
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* <p>
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* If a Block Fade event is cancelled, the block will not fade, melt or disappear.
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*/
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public class BlockFadeEvent extends BlockEvent implements Cancellable {
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@@ -8,13 +8,13 @@ import org.bukkit.event.HandlerList;
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/**
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* Called when a block is formed or spreads based on world conditions.
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* Use {@link BlockSpreadEvent} to catch blocks that actually spread and don't just "randomly" form.
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* <p />
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* <p>
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* Examples:
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* <ul>
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* <li>Snow forming due to a snow storm.</li>
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* <li>Ice forming in a snowy Biome like Taiga or Tundra.</li>
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* </ul>
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* <p />
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* <p>
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* If a Block Form event is cancelled, the block will not be formed.
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*
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* @see BlockSpreadEvent
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@@ -8,7 +8,7 @@ import org.bukkit.event.HandlerList;
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/**
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* Represents events with a source block and a destination block, currently only applies to liquid (lava and water)
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* and teleporting dragon eggs.
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* <p />
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* <p>
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* If a Block From To event is cancelled, the block will not move (the liquid will not flow).
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*/
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public class BlockFromToEvent extends BlockEvent implements Cancellable {
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@@ -7,7 +7,7 @@ import org.bukkit.event.HandlerList;
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/**
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* Called when a block grows naturally in the world.
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* <p />
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* <p>
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* Examples:
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* <ul>
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* <li>Wheat</li>
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@@ -16,7 +16,7 @@ import org.bukkit.event.HandlerList;
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* <li>Watermelon</li>
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* <li>Pumpkin</li>
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* </ul>
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* <p />
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* <p>
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* If a Block Grow event is cancelled, the block will not grow.
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*/
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public class BlockGrowEvent extends BlockEvent implements Cancellable {
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@@ -8,7 +8,7 @@ import org.bukkit.event.HandlerList;
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/**
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* Called when a block is ignited. If you want to catch when a Player places fire, you need to use {@link BlockPlaceEvent}.
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* <p />
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* <p>
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* If a Block Ignite event is cancelled, the block will not be ignited.
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*/
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public class BlockIgniteEvent extends BlockEvent implements Cancellable {
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@@ -9,7 +9,7 @@ import org.bukkit.inventory.ItemStack;
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/**
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* Called when a block is placed by a player.
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* <p />
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* <p>
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* If a Block Place event is cancelled, the block will not be placed.
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*/
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public class BlockPlaceEvent extends BlockEvent implements Cancellable {
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@@ -7,13 +7,13 @@ import org.bukkit.event.HandlerList;
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/**
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* Called when a block spreads based on world conditions.
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* Use {@link BlockFormEvent} to catch blocks that "randomly" form instead of actually spread.
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* <p />
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* <p>
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* Examples:
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* <ul>
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* <li>Mushrooms spreading.</li>
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* <li>Fire spreading.</li>
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* </ul>
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* <p />
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* <p>
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* If a Block Spread event is cancelled, the block will not spread.
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*
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* @see BlockFormEvent
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@@ -6,7 +6,7 @@ import org.bukkit.entity.Entity;
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/**
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* Called when a block is formed by entities.
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* <p />
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* <p>
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* Examples:
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* <ul>
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* <li>Snow formed by a {@link org.bukkit.entity.Snowman}.</li>
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@@ -6,7 +6,7 @@ import org.bukkit.event.HandlerList;
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/**
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* Called when leaves are decaying naturally.
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* <p />
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* <p>
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* If a Leaves Decay event is cancelled, the leaves will not decay.
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*/
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public class LeavesDecayEvent extends BlockEvent implements Cancellable {
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@@ -7,7 +7,7 @@ import org.bukkit.event.HandlerList;
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/**
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* Called when a sign is changed by a player.
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* <p />
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* <p>
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* If a Sign Change event is cancelled, the sign will not be changed.
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*/
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public class SignChangeEvent extends BlockEvent implements Cancellable {
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@@ -9,7 +9,7 @@ import org.bukkit.event.HandlerList;
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/**
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* Called when a creature is spawned into a world.
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* <p />
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* <p>
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* If a Creature Spawn event is cancelled, the creature will not spawn.
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*/
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public class CreatureSpawnEvent extends EntityEvent implements Cancellable {
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@@ -7,7 +7,7 @@ import org.bukkit.event.HandlerList;
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/**
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* Called when a Creeper is struck by lightning.
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* <p />
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* <p>
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* If a Creeper Power event is cancelled, the Creeper will not be powered.
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*/
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public class CreeperPowerEvent extends EntityEvent implements Cancellable {
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@@ -7,7 +7,7 @@ import org.bukkit.entity.LivingEntity;
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/**
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* Called when an {@link Entity} breaks a door
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* <p />
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* <p>
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* Canceling the event will cause the event to be delayed
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*/
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public class EntityBreakDoorEvent extends EntityChangeBlockEvent {
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@@ -13,7 +13,7 @@ public class EntityCombustByBlockEvent extends EntityCombustEvent {
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/**
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* The combuster can be lava or a block that is on fire.
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* <p />
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* <p>
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* WARNING: block may be null.
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*
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* @return the Block that set the combustee alight.
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@@ -11,7 +11,7 @@ public class EntityCombustByEntityEvent extends EntityCombustEvent {
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}
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/**
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* The combuster can be a WeatherStorm a Blaze, or an Entity holding a FIRE_ASPECT enchanted item.
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* Get the entity that caused the combustion event.
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*
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* @return the Entity that set the combustee alight.
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*/
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@@ -6,7 +6,7 @@ import org.bukkit.event.HandlerList;
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/**
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* Called when an entity combusts.
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* <p />
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* <p>
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* If an Entity Combust event is cancelled, the entity will not combust.
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*/
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public class EntityCombustEvent extends EntityEvent implements Cancellable {
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@@ -37,7 +37,7 @@ public class EntityCombustEvent extends EntityEvent implements Cancellable {
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/**
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* The number of seconds the combustee should be alight for.
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* <p />
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* <p>
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* This value will only ever increase the combustion time, not decrease existing combustion times.
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*
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* @param duration the time in seconds to be alight for.
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@@ -70,109 +70,109 @@ public class EntityDamageEvent extends EntityEvent implements Cancellable {
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/**
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* Damage caused when an entity contacts a block such as a Cactus.
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* <p />
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* <p>
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* Damage: 1 (Cactus)
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*/
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CONTACT,
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/**
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* Damage caused when an entity attacks another entity.
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* <p />
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* <p>
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* Damage: variable
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*/
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ENTITY_ATTACK,
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/**
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* Damage caused when attacked by a projectile.
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* <p />
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* <p>
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* Damage: variable
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*/
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PROJECTILE,
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/**
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* Damage caused by being put in a block
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* <p />
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* <p>
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* Damage: 1
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*/
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SUFFOCATION,
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/**
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* Damage caused when an entity falls a distance greater than 3 blocks
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* <p />
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* <p>
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* Damage: fall height - 3.0
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*/
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FALL,
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/**
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* Damage caused by direct exposure to fire
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* <p />
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* <p>
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* Damage: 1
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*/
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FIRE,
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/**
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* Damage caused due to burns caused by fire
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* <p />
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* <p>
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* Damage: 1
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*/
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FIRE_TICK,
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/**
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* Damage caused due to a snowman melting
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* <p />
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* <p>
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* Damage: 1
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*/
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MELTING,
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/**
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* Damage caused by direct exposure to lava
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* <p />
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* <p>
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* Damage: 4
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*/
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LAVA,
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/**
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* Damage caused by running out of air while in water
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* <p />
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* <p>
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* Damage: 2
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*/
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DROWNING,
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/**
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* Damage caused by being in the area when a block explodes.
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* <p />
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* <p>
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* Damage: variable
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*/
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BLOCK_EXPLOSION,
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/**
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* Damage caused by being in the area when an entity, such as a Creeper, explodes.
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* <p />
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* <p>
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* Damage: variable
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*/
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ENTITY_EXPLOSION,
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/**
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* Damage caused by falling into the void
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* <p />
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* <p>
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* Damage: 4 for players
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*/
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VOID,
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/**
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* Damage caused by being struck by lightning
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* <p />
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* <p>
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* Damage: 5
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*/
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LIGHTNING,
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/**
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* Damage caused by committing suicide using the command "/kill"
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* <p />
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* <p>
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* Damage: 1000
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*/
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SUICIDE,
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/**
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* Damage caused by starving due to having an empty hunger bar
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* <p />
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* <p>
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* Damage: 1
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*/
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STARVATION,
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/**
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* Damage caused due to an ongoing poison effect
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* <p />
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||||
* <p>
|
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* Damage: 1
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*/
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POISON,
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/**
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* Damage caused by being hit by a damage potion or spell
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* <p />
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* <p>
|
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* Damage: variable
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*/
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MAGIC,
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@@ -182,21 +182,21 @@ public class EntityDamageEvent extends EntityEvent implements Cancellable {
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WITHER,
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/**
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* Damage caused by being hit by a falling block which deals damage
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* <p />
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||||
* <p>
|
||||
* <b>Note:</b> Not every block deals damage
|
||||
* <p />
|
||||
* <p>
|
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* Damage: variable
|
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*/
|
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FALLING_BLOCK,
|
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/**
|
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* Damage caused in retaliation to another attack by the Thorns enchantment.
|
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* <p />
|
||||
* <p>
|
||||
* Damage: 1-4 (Thorns)
|
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*/
|
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THORNS,
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/**
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* Custom damage.
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* <p />
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||||
* <p>
|
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* Damage: variable
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||||
*/
|
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CUSTOM
|
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|
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@@ -30,7 +30,7 @@ public class EntityDeathEvent extends EntityEvent {
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||||
|
||||
/**
|
||||
* Gets how much EXP should be dropped from this death.
|
||||
* <p />
|
||||
* <p>
|
||||
* This does not indicate how much EXP should be taken from the entity in question,
|
||||
* merely how much should be created after its death.
|
||||
*
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||||
@@ -42,7 +42,7 @@ public class EntityDeathEvent extends EntityEvent {
|
||||
|
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/**
|
||||
* Sets how much EXP should be dropped from this death.
|
||||
* <p />
|
||||
* <p>
|
||||
* This does not indicate how much EXP should be taken from the entity in question,
|
||||
* merely how much should be created after its death.
|
||||
*
|
||||
|
||||
@@ -7,7 +7,7 @@ import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* Called when a non-player entity is about to teleport because it is in contact with a portal
|
||||
* <p />
|
||||
* <p>
|
||||
* For players see {@link org.bukkit.event.player.PlayerPortalEvent PlayerPortalEvent}
|
||||
*/
|
||||
public class EntityPortalEvent extends EntityTeleportEvent {
|
||||
|
||||
@@ -7,7 +7,7 @@ import org.bukkit.util.Vector;
|
||||
|
||||
/**
|
||||
* Called before an entity exits a portal.
|
||||
* <p />
|
||||
* <p>
|
||||
* This event allows you to modify the velocity of the entity after they
|
||||
* have successfully exeted the portal.
|
||||
*/
|
||||
|
||||
@@ -51,7 +51,7 @@ public class EntityTargetEvent extends EntityEvent implements Cancellable {
|
||||
* Set the entity that you want the mob to target instead.
|
||||
* It is possible to be null, null will cause the entity to be
|
||||
* target-less.
|
||||
* <p />
|
||||
* <p>
|
||||
* This is different from cancelling the event. Cancelling the event
|
||||
* will cause the entity to keep an original target, while setting to be
|
||||
* null will cause the entity to be reset
|
||||
|
||||
@@ -19,7 +19,7 @@ public class EntityTargetLivingEntityEvent extends EntityTargetEvent{
|
||||
* Set the Entity that you want the mob to target.
|
||||
* It is possible to be null, null will cause the entity to be
|
||||
* target-less.
|
||||
* <p />
|
||||
* <p>
|
||||
* Must be a LivingEntity, or null
|
||||
*
|
||||
* @param target The entity to target
|
||||
|
||||
@@ -24,7 +24,7 @@ public class FoodLevelChangeEvent extends EntityEvent implements Cancellable {
|
||||
|
||||
/**
|
||||
* Gets the resultant food level that the entity involved in this event should be set to.
|
||||
* <p />
|
||||
* <p>
|
||||
* Where 20 is a full food bar and 0 is an empty one.
|
||||
*
|
||||
* @return The resultant food level
|
||||
|
||||
@@ -56,7 +56,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
|
||||
|
||||
/**
|
||||
* Gets how much EXP the Player should have at respawn.
|
||||
* <p />
|
||||
* <p>
|
||||
* This does not indicate how much EXP should be dropped, please see
|
||||
* {@link #getDroppedExp()} for that.
|
||||
*
|
||||
@@ -68,7 +68,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
|
||||
|
||||
/**
|
||||
* Sets how much EXP the Player should have at respawn.
|
||||
* <p />
|
||||
* <p>
|
||||
* This does not indicate how much EXP should be dropped, please see
|
||||
* {@link #setDroppedExp(int)} for that.
|
||||
*
|
||||
@@ -116,7 +116,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
|
||||
|
||||
/**
|
||||
* Gets if the Player should keep all EXP at respawn.
|
||||
* <p />
|
||||
* <p>
|
||||
* This flag overrides other EXP settings
|
||||
*
|
||||
* @return True if Player should keep all pre-death exp
|
||||
@@ -127,7 +127,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
|
||||
|
||||
/**
|
||||
* Sets if the Player should keep all EXP at respawn.
|
||||
* <p />
|
||||
* <p>
|
||||
* This overrides all other EXP settings
|
||||
*
|
||||
* @param keepLevel True to keep all current value levels
|
||||
|
||||
@@ -102,7 +102,7 @@ public class PlayerEggThrowEvent extends PlayerEvent {
|
||||
/**
|
||||
* Get the number of mob hatches from the egg. By default the number
|
||||
* will be he number the server would've done
|
||||
* <p />
|
||||
* <p>
|
||||
* 7/8 chance of being 0
|
||||
* 31/256 ~= 1/8 chance to be 1
|
||||
* 1/256 chance to be 4
|
||||
@@ -115,7 +115,7 @@ public class PlayerEggThrowEvent extends PlayerEvent {
|
||||
|
||||
/**
|
||||
* Change the number of mobs coming out of the hatched egg
|
||||
* <p />
|
||||
* <p>
|
||||
* The boolean hatching will override this number.
|
||||
* Ie. If hatching = false, this number will not matter
|
||||
*
|
||||
|
||||
@@ -63,7 +63,7 @@ public class PlayerFishEvent extends PlayerEvent implements Cancellable {
|
||||
|
||||
/**
|
||||
* Gets the amount of experience received when fishing.
|
||||
* <p />
|
||||
* <p>
|
||||
* Note: This value has no default effect unless the event state is {@link State#CAUGHT_FISH}.
|
||||
*
|
||||
* @return the amount of experience to drop
|
||||
@@ -74,7 +74,7 @@ public class PlayerFishEvent extends PlayerEvent implements Cancellable {
|
||||
|
||||
/**
|
||||
* Sets the amount of experience received when fishing.
|
||||
* <p />
|
||||
* <p>
|
||||
* Note: This value has no default effect unless the event state is {@link State#CAUGHT_FISH}.
|
||||
*
|
||||
* @param amount the amount of experience to drop
|
||||
|
||||
@@ -54,7 +54,7 @@ public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
|
||||
/**
|
||||
* Sets the cancellation state of this event. A canceled event will not
|
||||
* be executed in the server, but will still pass to other plugins
|
||||
* <p />
|
||||
* <p>
|
||||
* Canceling this event will prevent use of food (player won't lose the
|
||||
* food item), prevent bows/snowballs/eggs from firing, etc. (player won't
|
||||
* lose the ammo)
|
||||
|
||||
@@ -23,7 +23,7 @@ public class PlayerMoveEvent extends PlayerEvent implements Cancellable {
|
||||
/**
|
||||
* Gets the cancellation state of this event. A cancelled event will not
|
||||
* be executed in the server, but will still pass to other plugins
|
||||
* <p />
|
||||
* <p>
|
||||
* If a move or teleport event is cancelled, the player will be moved or
|
||||
* teleported back to the Location as defined by getFrom(). This will not
|
||||
* fire an event
|
||||
@@ -37,7 +37,7 @@ public class PlayerMoveEvent extends PlayerEvent implements Cancellable {
|
||||
/**
|
||||
* Sets the cancellation state of this event. A cancelled event will not
|
||||
* be executed in the server, but will still pass to other plugins
|
||||
* <p />
|
||||
* <p>
|
||||
* If a move or teleport event is cancelled, the player will be moved or
|
||||
* teleported back to the Location as defined by getFrom(). This will not
|
||||
* fire an event
|
||||
|
||||
@@ -6,7 +6,7 @@ import org.bukkit.generator.BlockPopulator;
|
||||
|
||||
/**
|
||||
* Thrown when a new chunk has finished being populated.
|
||||
* <p />
|
||||
* <p>
|
||||
* If your intent is to populate the chunk using this event, please see {@link BlockPopulator}
|
||||
*/
|
||||
public class ChunkPopulateEvent extends ChunkEvent {
|
||||
|
||||
Reference in New Issue
Block a user