Pulling all pending Bukkit-JavaDoc changes
By: Edmond Poon <sagaciouszzzz@gmail.com>
This commit is contained in:
@@ -97,7 +97,7 @@ public interface EntityEquipment {
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/**
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* Gets the chance of the currently held item being dropped upon this creature's death
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* <p />
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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@@ -107,7 +107,7 @@ public interface EntityEquipment {
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/**
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* Sets the chance of the item this creature is currently holding being dropped upon this creature's death
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* <p />
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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@@ -118,7 +118,7 @@ public interface EntityEquipment {
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/**
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* Gets the chance of the helmet being dropped upon this creature's death
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* <p />
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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@@ -128,7 +128,7 @@ public interface EntityEquipment {
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/**
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* Sets the chance of the helmet being dropped upon this creature's death
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* <p />
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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@@ -139,7 +139,7 @@ public interface EntityEquipment {
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/**
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* Gets the chance of the chest plate being dropped upon this creature's death
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* <p />
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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@@ -149,7 +149,7 @@ public interface EntityEquipment {
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/**
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* Sets the chance of the chest plate being dropped upon this creature's death
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* <p />
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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@@ -160,7 +160,7 @@ public interface EntityEquipment {
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/**
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* Gets the chance of the leggings being dropped upon this creature's death
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* <p />
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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@@ -170,7 +170,7 @@ public interface EntityEquipment {
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/**
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* Sets the chance of the leggings being dropped upon this creature's death
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* <p />
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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@@ -181,7 +181,7 @@ public interface EntityEquipment {
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/**
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* Gets the chance of the boots being dropped upon this creature's death
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* <p />
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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@@ -191,7 +191,7 @@ public interface EntityEquipment {
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/**
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* Sets the chance of the boots being dropped upon this creature's death
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* <p />
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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@@ -29,7 +29,7 @@ public interface Inventory extends Iterable<ItemStack> {
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/**
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* This method allows you to change the maximum stack size for an inventory.
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* <p /><b>Caveats:</b>
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* <p><b>Caveats:</b>
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* <ul>
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* <li>Not all inventories respect this value.
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* <li>Stacks larger than 127 may be clipped when the world is saved.
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@@ -68,12 +68,12 @@ public interface Inventory extends Iterable<ItemStack> {
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/**
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* Stores the given ItemStacks in the inventory.
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* This will try to fill existing stacks and empty slots as well as it can.
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* <p />
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* <p>
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* The returned HashMap contains what it couldn't store, where the key is the
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* index of the parameter, and the value is the ItemStack at that index
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* of the varargs parameter. If all items are stored, it will return an
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* empty HashMap.
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* <p />
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* <p>
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* If you pass in ItemStacks which exceed the maximum stack size for the
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* Material, first they will be added to partial stacks where
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* Material.getMaxStackSize() is not exceeded, up to
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@@ -89,10 +89,10 @@ public interface Inventory extends Iterable<ItemStack> {
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/**
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* Removes the given ItemStacks from the inventory.
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* <p />
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* <p>
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* It will try to remove 'as much as possible' from the types and amounts you
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* give as arguments.
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* <p />
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* <p>
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* The returned HashMap contains what it couldn't remove, where the key is the
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* index of the parameter, and the value is the ItemStack at that index of the
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* varargs parameter. If all the given ItemStacks are removed, it will return
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@@ -187,7 +187,7 @@ public interface Inventory extends Iterable<ItemStack> {
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/**
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* Returns a HashMap with all slots and ItemStacks in the inventory with
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* given materialId.
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* <p />
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* <p>
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* The HashMap contains entries where, the key is the slot index, and the
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* value is the ItemStack in that slot. If no matching ItemStack with the
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* given materialId is found, an empty map is returned.
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@@ -200,7 +200,7 @@ public interface Inventory extends Iterable<ItemStack> {
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/**
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* Returns a HashMap with all slots and ItemStacks in the inventory with
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* the given Material.
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* <p />
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* <p>
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* The HashMap contains entries where, the key is the slot index, and the
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* value is the ItemStack in that slot. If no matching ItemStack with the
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* given Material is found, an empty map is returned.
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@@ -214,7 +214,7 @@ public interface Inventory extends Iterable<ItemStack> {
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/**
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* Finds all slots in the inventory containing any ItemStacks with the given ItemStack
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* This will only match slots if both the type and the amount of the stack match
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* <p />
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* <p>
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* The HashMap contains entries where, the key is the
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* slot index, and the value is the ItemStack in that slot. If no matching
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* ImemStrack with the given Material is found, an empty map is returned.
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@@ -88,7 +88,7 @@ public abstract class InventoryView {
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/**
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* Sets one item in this inventory view by its raw slot ID.
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* <p />
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* <p>
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* Note: If slot ID -999 is chosen, it may be expected that the item is
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* dropped on the ground. This is not required behaviour, however.
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* @param slot The ID as returned by InventoryClickEvent.getRawSlot()
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@@ -148,7 +148,7 @@ public class ItemStack implements Cloneable, ConfigurationSerializable {
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/**
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* Sets the type of this item
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* <p />
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* <p>
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* Note that in doing so you will reset the MaterialData for this stack
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*
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* @param type New type to set the items in this stack to
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@@ -170,7 +170,7 @@ public class ItemStack implements Cloneable, ConfigurationSerializable {
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/**
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* Sets the type id of this item
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* <p />
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* <p>
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* Note that in doing so you will reset the MaterialData for this stack
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*
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* @param type New type id to set the items in this stack to
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@@ -381,7 +381,7 @@ public class ItemStack implements Cloneable, ConfigurationSerializable {
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/**
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* Adds the specified enchantments to this item stack.
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* <p />
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* <p>
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* This method is the same as calling {@link #addEnchantment(org.bukkit.enchantments.Enchantment, int)}
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* for each element of the map.
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*
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@@ -400,7 +400,7 @@ public class ItemStack implements Cloneable, ConfigurationSerializable {
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/**
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* Adds the specified {@link Enchantment} to this item stack.
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* <p />
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* <p>
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* If this item stack already contained the given enchantment (at any level), it will be replaced.
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*
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* @param ench Enchantment to add
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@@ -421,7 +421,7 @@ public class ItemStack implements Cloneable, ConfigurationSerializable {
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/**
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* Adds the specified enchantments to this item stack in an unsafe manner.
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* <p />
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* <p>
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* This method is the same as calling {@link #addUnsafeEnchantment(org.bukkit.enchantments.Enchantment, int)}
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* for each element of the map.
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*
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@@ -436,9 +436,9 @@ public class ItemStack implements Cloneable, ConfigurationSerializable {
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/**
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* Adds the specified {@link Enchantment} to this item stack.
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* <p />
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* <p>
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* If this item stack already contained the given enchantment (at any level), it will be replaced.
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* <p />
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* <p>
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* This method is unsafe and will ignore level restrictions or item type. Use at your own
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* discretion.
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*
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