Update to Minecraft 1.13-pre7

By: md_5 <git@md-5.net>
This commit is contained in:
Bukkit/Spigot
2018-07-15 10:00:00 +10:00
parent debc7172fd
commit 767e4f6ccf
199 changed files with 8301 additions and 3637 deletions

View File

@@ -3,188 +3,207 @@ package org.bukkit.enchantments;
import java.util.HashMap;
import java.util.Map;
import org.bukkit.Keyed;
import org.bukkit.NamespacedKey;
import org.bukkit.inventory.ItemStack;
/**
* The various type of enchantments that may be added to armour or weapons
*/
public abstract class Enchantment {
public abstract class Enchantment implements Keyed {
/**
* Provides protection against environmental damage
*/
public static final Enchantment PROTECTION_ENVIRONMENTAL = new EnchantmentWrapper(0);
public static final Enchantment PROTECTION_ENVIRONMENTAL = new EnchantmentWrapper("protection");
/**
* Provides protection against fire damage
*/
public static final Enchantment PROTECTION_FIRE = new EnchantmentWrapper(1);
public static final Enchantment PROTECTION_FIRE = new EnchantmentWrapper("fire_protection");
/**
* Provides protection against fall damage
*/
public static final Enchantment PROTECTION_FALL = new EnchantmentWrapper(2);
public static final Enchantment PROTECTION_FALL = new EnchantmentWrapper("feather_falling");
/**
* Provides protection against explosive damage
*/
public static final Enchantment PROTECTION_EXPLOSIONS = new EnchantmentWrapper(3);
public static final Enchantment PROTECTION_EXPLOSIONS = new EnchantmentWrapper("blast_protection");
/**
* Provides protection against projectile damage
*/
public static final Enchantment PROTECTION_PROJECTILE = new EnchantmentWrapper(4);
public static final Enchantment PROTECTION_PROJECTILE = new EnchantmentWrapper("projectile_protection");
/**
* Decreases the rate of air loss whilst underwater
*/
public static final Enchantment OXYGEN = new EnchantmentWrapper(5);
public static final Enchantment OXYGEN = new EnchantmentWrapper("respiration");
/**
* Increases the speed at which a player may mine underwater
*/
public static final Enchantment WATER_WORKER = new EnchantmentWrapper(6);
public static final Enchantment WATER_WORKER = new EnchantmentWrapper("aqua_affinity");
/**
* Damages the attacker
*/
public static final Enchantment THORNS = new EnchantmentWrapper(7);
public static final Enchantment THORNS = new EnchantmentWrapper("thorns");
/**
* Increases walking speed while in water
*/
public static final Enchantment DEPTH_STRIDER = new EnchantmentWrapper(8);
public static final Enchantment DEPTH_STRIDER = new EnchantmentWrapper("depth_strider");
/**
* Freezes any still water adjacent to ice / frost which player is walking on
*/
public static final Enchantment FROST_WALKER = new EnchantmentWrapper(9);
public static final Enchantment FROST_WALKER = new EnchantmentWrapper("frost_walker");
/**
* Item cannot be removed
*/
public static final Enchantment BINDING_CURSE = new EnchantmentWrapper(10);
public static final Enchantment BINDING_CURSE = new EnchantmentWrapper("binding_curse");
/**
* Increases damage against all targets
*/
public static final Enchantment DAMAGE_ALL = new EnchantmentWrapper(16);
public static final Enchantment DAMAGE_ALL = new EnchantmentWrapper("sharpness");
/**
* Increases damage against undead targets
*/
public static final Enchantment DAMAGE_UNDEAD = new EnchantmentWrapper(17);
public static final Enchantment DAMAGE_UNDEAD = new EnchantmentWrapper("smite");
/**
* Increases damage against arthropod targets
*/
public static final Enchantment DAMAGE_ARTHROPODS = new EnchantmentWrapper(18);
public static final Enchantment DAMAGE_ARTHROPODS = new EnchantmentWrapper("bane_of_arthropods");
/**
* All damage to other targets will knock them back when hit
*/
public static final Enchantment KNOCKBACK = new EnchantmentWrapper(19);
public static final Enchantment KNOCKBACK = new EnchantmentWrapper("knockback");
/**
* When attacking a target, has a chance to set them on fire
*/
public static final Enchantment FIRE_ASPECT = new EnchantmentWrapper(20);
public static final Enchantment FIRE_ASPECT = new EnchantmentWrapper("fire_aspect");
/**
* Provides a chance of gaining extra loot when killing monsters
*/
public static final Enchantment LOOT_BONUS_MOBS = new EnchantmentWrapper(21);
public static final Enchantment LOOT_BONUS_MOBS = new EnchantmentWrapper("looting");
/**
* Increases damage against targets when using a sweep attack
*/
public static final Enchantment SWEEPING_EDGE = new EnchantmentWrapper(22);
public static final Enchantment SWEEPING_EDGE = new EnchantmentWrapper("sweeping");
/**
* Increases the rate at which you mine/dig
*/
public static final Enchantment DIG_SPEED = new EnchantmentWrapper(32);
public static final Enchantment DIG_SPEED = new EnchantmentWrapper("efficiency");
/**
* Allows blocks to drop themselves instead of fragments (for example,
* stone instead of cobblestone)
*/
public static final Enchantment SILK_TOUCH = new EnchantmentWrapper(33);
public static final Enchantment SILK_TOUCH = new EnchantmentWrapper("silk_touch");
/**
* Decreases the rate at which a tool looses durability
*/
public static final Enchantment DURABILITY = new EnchantmentWrapper(34);
public static final Enchantment DURABILITY = new EnchantmentWrapper("unbreaking");
/**
* Provides a chance of gaining extra loot when destroying blocks
*/
public static final Enchantment LOOT_BONUS_BLOCKS = new EnchantmentWrapper(35);
public static final Enchantment LOOT_BONUS_BLOCKS = new EnchantmentWrapper("fortune");
/**
* Provides extra damage when shooting arrows from bows
*/
public static final Enchantment ARROW_DAMAGE = new EnchantmentWrapper(48);
public static final Enchantment ARROW_DAMAGE = new EnchantmentWrapper("power");
/**
* Provides a knockback when an entity is hit by an arrow from a bow
*/
public static final Enchantment ARROW_KNOCKBACK = new EnchantmentWrapper(49);
public static final Enchantment ARROW_KNOCKBACK = new EnchantmentWrapper("punch");
/**
* Sets entities on fire when hit by arrows shot from a bow
*/
public static final Enchantment ARROW_FIRE = new EnchantmentWrapper(50);
public static final Enchantment ARROW_FIRE = new EnchantmentWrapper("flame");
/**
* Provides infinite arrows when shooting a bow
*/
public static final Enchantment ARROW_INFINITE = new EnchantmentWrapper(51);
public static final Enchantment ARROW_INFINITE = new EnchantmentWrapper("infinity");
/**
* Decreases odds of catching worthless junk
*/
public static final Enchantment LUCK = new EnchantmentWrapper(61);
public static final Enchantment LUCK = new EnchantmentWrapper("luck_of_the_sea");
/**
* Increases rate of fish biting your hook
*/
public static final Enchantment LURE = new EnchantmentWrapper(62);
public static final Enchantment LURE = new EnchantmentWrapper("lure");
/**
* Causes a thrown trident to return to the player who threw it
*/
public static final Enchantment LOYALTY = new EnchantmentWrapper("loyalty");
/**
* Deals more damage to mobs that live in the ocean
*/
public static final Enchantment IMPALING = new EnchantmentWrapper("impaling");
/**
* When it is rainy, launches the player in the direction their trident is thrown
*/
public static final Enchantment RIPTIDE = new EnchantmentWrapper("riptide");
/**
* Strikes lightning when a mob is hit with a trident if conditions are
* stormy
*/
public static final Enchantment CHANNELING = new EnchantmentWrapper("chanelling");
/**
* Allows mending the item using experience orbs
*/
public static final Enchantment MENDING = new EnchantmentWrapper(70);
public static final Enchantment MENDING = new EnchantmentWrapper("mending");
/**
* Item disappears instead of dropping
*/
public static final Enchantment VANISHING_CURSE = new EnchantmentWrapper(71);
public static final Enchantment VANISHING_CURSE = new EnchantmentWrapper("vanishing_curse");
private static final Map<Integer, Enchantment> byId = new HashMap<Integer, Enchantment>();
private static final Map<NamespacedKey, Enchantment> byKey = new HashMap<NamespacedKey, Enchantment>();
private static final Map<String, Enchantment> byName = new HashMap<String, Enchantment>();
private static boolean acceptingNew = true;
private final int id;
private final NamespacedKey key;
public Enchantment(int id) {
this.id = id;
public Enchantment(NamespacedKey key) {
this.key = key;
}
/**
* Gets the unique ID of this enchantment
*
* @return Unique ID
* @deprecated Magic value
*/
@Deprecated
public int getId() {
return id;
@Override
public NamespacedKey getKey() {
return key;
}
/**
* Gets the unique name of this enchantment
*
* @return Unique name
* @deprecated enchantments are badly named, use {@link #getKey()}.
*/
@Deprecated
public abstract String getName();
/**
@@ -224,7 +243,11 @@ public abstract class Enchantment {
* Cursed enchantments are found the same way treasure enchantments are
*
* @return true if the enchantment is cursed
* @deprecated cursed enchantments are no longer special. Will return true
* only for {@link Enchantment#BINDING_CURSE} and
* {@link Enchantment#VANISHING_CURSE}.
*/
@Deprecated
public abstract boolean isCursed();
/**
@@ -256,7 +279,7 @@ public abstract class Enchantment {
return false;
}
final Enchantment other = (Enchantment) obj;
if (this.id != other.id) {
if (!this.key.equals(other.key)) {
return false;
}
return true;
@@ -264,12 +287,12 @@ public abstract class Enchantment {
@Override
public int hashCode() {
return id;
return key.hashCode();
}
@Override
public String toString() {
return "Enchantment[" + id + ", " + getName() + "]";
return "Enchantment[" + key + ", " + getName() + "]";
}
/**
@@ -280,13 +303,13 @@ public abstract class Enchantment {
* @param enchantment Enchantment to register
*/
public static void registerEnchantment(Enchantment enchantment) {
if (byId.containsKey(enchantment.id) || byName.containsKey(enchantment.getName())) {
if (byKey.containsKey(enchantment.key) || byName.containsKey(enchantment.getName())) {
throw new IllegalArgumentException("Cannot set already-set enchantment");
} else if (!isAcceptingRegistrations()) {
throw new IllegalStateException("No longer accepting new enchantments (can only be done by the server implementation)");
}
byId.put(enchantment.id, enchantment);
byKey.put(enchantment.key, enchantment);
byName.put(enchantment.getName(), enchantment);
}
@@ -307,15 +330,13 @@ public abstract class Enchantment {
}
/**
* Gets the Enchantment at the specified ID
* Gets the Enchantment at the specified key
*
* @param id ID to fetch
* @param key key to fetch
* @return Resulting Enchantment, or null if not found
* @deprecated Magic value
*/
@Deprecated
public static Enchantment getById(int id) {
return byId.get(id);
public static Enchantment getByKey(NamespacedKey key) {
return byKey.get(key);
}
/**
@@ -323,7 +344,9 @@ public abstract class Enchantment {
*
* @param name Name to fetch
* @return Resulting Enchantment, or null if not found
* @deprecated enchantments are badly named, use {@link #getByKey(org.bukkit.NamespacedKey)}.
*/
@Deprecated
public static Enchantment getByName(String name) {
return byName.get(name);
}
@@ -334,6 +357,6 @@ public abstract class Enchantment {
* @return Array of enchantments
*/
public static Enchantment[] values() {
return byId.values().toArray(new Enchantment[byId.size()]);
return byName.values().toArray(new Enchantment[byName.size()]);
}
}

View File

@@ -40,7 +40,7 @@ public enum EnchantmentTarget {
|| item.equals(Material.CHAINMAIL_BOOTS)
|| item.equals(Material.IRON_BOOTS)
|| item.equals(Material.DIAMOND_BOOTS)
|| item.equals(Material.GOLD_BOOTS);
|| item.equals(Material.GOLDEN_BOOTS);
}
},
@@ -54,7 +54,7 @@ public enum EnchantmentTarget {
|| item.equals(Material.CHAINMAIL_LEGGINGS)
|| item.equals(Material.IRON_LEGGINGS)
|| item.equals(Material.DIAMOND_LEGGINGS)
|| item.equals(Material.GOLD_LEGGINGS);
|| item.equals(Material.GOLDEN_LEGGINGS);
}
},
@@ -68,7 +68,7 @@ public enum EnchantmentTarget {
|| item.equals(Material.CHAINMAIL_CHESTPLATE)
|| item.equals(Material.IRON_CHESTPLATE)
|| item.equals(Material.DIAMOND_CHESTPLATE)
|| item.equals(Material.GOLD_CHESTPLATE);
|| item.equals(Material.GOLDEN_CHESTPLATE);
}
},
@@ -82,7 +82,7 @@ public enum EnchantmentTarget {
|| item.equals(Material.CHAINMAIL_HELMET)
|| item.equals(Material.DIAMOND_HELMET)
|| item.equals(Material.IRON_HELMET)
|| item.equals(Material.GOLD_HELMET);
|| item.equals(Material.GOLDEN_HELMET);
}
},
@@ -92,11 +92,11 @@ public enum EnchantmentTarget {
WEAPON {
@Override
public boolean includes(Material item) {
return item.equals(Material.WOOD_SWORD)
return item.equals(Material.WOODEN_SWORD)
|| item.equals(Material.STONE_SWORD)
|| item.equals(Material.IRON_SWORD)
|| item.equals(Material.DIAMOND_SWORD)
|| item.equals(Material.GOLD_SWORD);
|| item.equals(Material.GOLDEN_SWORD);
}
},
@@ -107,26 +107,26 @@ public enum EnchantmentTarget {
TOOL {
@Override
public boolean includes(Material item) {
return item.equals(Material.WOOD_SPADE)
|| item.equals(Material.STONE_SPADE)
|| item.equals(Material.IRON_SPADE)
|| item.equals(Material.DIAMOND_SPADE)
|| item.equals(Material.GOLD_SPADE)
|| item.equals(Material.WOOD_PICKAXE)
return item.equals(Material.WOODEN_SHOVEL)
|| item.equals(Material.STONE_SHOVEL)
|| item.equals(Material.IRON_SHOVEL)
|| item.equals(Material.DIAMOND_SHOVEL)
|| item.equals(Material.GOLDEN_SHOVEL)
|| item.equals(Material.WOODEN_PICKAXE)
|| item.equals(Material.STONE_PICKAXE)
|| item.equals(Material.IRON_PICKAXE)
|| item.equals(Material.DIAMOND_PICKAXE)
|| item.equals(Material.GOLD_PICKAXE)
|| item.equals(Material.WOOD_HOE)
|| item.equals(Material.GOLDEN_PICKAXE)
|| item.equals(Material.WOODEN_HOE)
|| item.equals(Material.STONE_HOE)
|| item.equals(Material.IRON_HOE)
|| item.equals(Material.DIAMOND_HOE)
|| item.equals(Material.GOLD_HOE)
|| item.equals(Material.WOOD_AXE)
|| item.equals(Material.GOLDEN_HOE)
|| item.equals(Material.WOODEN_AXE)
|| item.equals(Material.STONE_AXE)
|| item.equals(Material.IRON_AXE)
|| item.equals(Material.DIAMOND_AXE)
|| item.equals(Material.GOLD_AXE)
|| item.equals(Material.GOLDEN_AXE)
|| item.equals(Material.SHEARS)
|| item.equals(Material.FLINT_AND_STEEL);
}
@@ -171,8 +171,24 @@ public enum EnchantmentTarget {
return ARMOR.includes(item)
|| item.equals(Material.ELYTRA)
|| item.equals(Material.PUMPKIN)
|| item.equals(Material.CARVED_PUMPKIN)
|| item.equals(Material.JACK_O_LANTERN)
|| item.equals(Material.SKULL_ITEM);
|| item.equals(Material.SKELETON_SKULL)
|| item.equals(Material.WITHER_SKELETON_SKULL)
|| item.equals(Material.ZOMBIE_HEAD)
|| item.equals(Material.PLAYER_HEAD)
|| item.equals(Material.CREEPER_HEAD)
|| item.equals(Material.DRAGON_HEAD);
}
},
/**
* Allow the Enchantment to be placed on tridents.
*/
TRIDENT {
@Override
public boolean includes(Material item) {
return item.equals(Material.TRIDENT);
}
};

View File

@@ -1,13 +1,14 @@
package org.bukkit.enchantments;
import org.bukkit.NamespacedKey;
import org.bukkit.inventory.ItemStack;
/**
* A simple wrapper for ease of selecting {@link Enchantment}s
*/
public class EnchantmentWrapper extends Enchantment {
public EnchantmentWrapper(int id) {
super(id);
public EnchantmentWrapper(String name) {
super(NamespacedKey.minecraft(name));
}
/**
@@ -16,7 +17,7 @@ public class EnchantmentWrapper extends Enchantment {
* @return Enchantment
*/
public Enchantment getEnchantment() {
return Enchantment.getById(getId());
return Enchantment.getByKey(getKey());
}
@Override