Changed all tabs to 4 spaces

By: durron597 <martin.jared@gmail.com>
This commit is contained in:
Bukkit/Spigot
2011-01-01 08:01:07 -05:00
parent cf3973a5f9
commit 76ab7321fd
19 changed files with 203 additions and 204 deletions

View File

@@ -16,7 +16,7 @@ public abstract class Event {
* @return Server which this event was triggered on
*/
public Type getType() {
return type;
return type;
}
/**
@@ -48,23 +48,23 @@ public abstract class Event {
*/
Lowest
}
public enum Category {
PLAYER,
BLOCK,
ITEM,
ENVIRONMENT,
ENTITY,
VEHICLE,
INVENTORY,
SIGN,
CUSTOM;
PLAYER,
BLOCK,
ITEM,
ENVIRONMENT,
ENTITY,
VEHICLE,
INVENTORY,
SIGN,
CUSTOM;
}
public enum Type {
/**
* Player Events
*/
/**
* Player Events
*/
PLAYER_JOIN (Category.PLAYER),
PLAYER_LOGIN (Category.PLAYER),
PLAYER_CHAT (Category.PLAYER),
@@ -74,8 +74,8 @@ public abstract class Event {
//PLAYER_ANIMATION (Category.PLAYER),
PLAYER_TELEPORT (Category.PLAYER),
/**
* Block Events
*/
* Block Events
*/
BLOCK_BROKEN (Category.BLOCK),
BLOCK_CANBUILD (Category.BLOCK),
BLOCK_FLOW (Category.BLOCK),
@@ -84,31 +84,31 @@ public abstract class Event {
BLOCK_PLACED (Category.BLOCK),
BLOCK_RIGHTCLICKED (Category.BLOCK),
REDSTONE_CHANGE (Category.BLOCK);
/**
* Item Events
* Item Events
ITEM_DROP (Category.ITEM),
ITEM_PICK_UP (Category.ITEM),
ITEM_USE (Category.ITEM),
/**
* Environment Events
* Environment Events
IGNITE (Category.ENVIRONMENT),
FLOW (Category.ENVIRONMENT),
EXPLODE (Category.ENVIRONMENT),
LIQUID_DESTROY (Category.ENVIRONMENT),
/**
* Non-player Entity Events
* Non-player Entity Events
MOB_SPAWN (Category.ENTITY),
DAMAGE (Category.ENTITY),
HEALTH_CHANGE (Category.ENTITY),
ATTACK (Category.ENTITY), // Need to look into this category more
/**
* Vehicle Events
* Vehicle Events
VEHICLE_CREATE (Category.VEHICLE),
VEHICLE_UPDATE (Category.VEHICLE),
VEHICLE_DAMAGE (Category.VEHICLE),
@@ -117,24 +117,24 @@ public abstract class Event {
VEHICLE_ENTERED (Category.VEHICLE),
VEHICLE_POSITIONCHANGE (Category.VEHICLE),
/**
* Inventory Events
* Inventory Events
OPEN_INVENTORY (Category.INVENTORY),
/**
* Sign Events (Item events??)
* Sign Events (Item events??)
SIGN_SHOW (Category.SIGN),
SIGN_CHANGE (Category.SIGN);
*/
private Category category;
private Type(Category category) {
this.category = category;
this.category = category;
}
public Category getCategory() {
return category;
return category;
}
}
}