some compile issues
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@@ -12,7 +12,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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int i = tileentitydispenser.getRandomSlot(world.random);
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if (i < 0) {
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+ if (orgg.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFailedDispenseEvent(world, pos)) {// Paper - BlockFailedDispenseEvent is called here
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+ if (org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFailedDispenseEvent(world, pos)) { // Paper - BlockFailedDispenseEvent is called here
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world.levelEvent(1001, pos, 0);
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world.gameEvent(GameEvent.BLOCK_ACTIVATE, pos, GameEvent.Context.of(tileentitydispenser.getBlockState()));
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+ } // Paper
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