Fix empty/null chunk section check in LevelChunk#getBlockData, rename… (#7039)
… patch and methods to make more sense with Mojang mappings
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@@ -23,31 +23,25 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -0,0 +0,0 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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}
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@Override
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- public FluidState getFluidIfLoaded(BlockPos blockposition) {
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+ public final FluidState getFluidIfLoaded(BlockPos blockposition) {
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ChunkAccess chunk = this.getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4);
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return chunk == null ? null : chunk.getFluidState(blockposition);
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}
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+
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+ public final boolean isLoadedAndInBounds(BlockPos blockposition) { // Paper - final for inline
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+ return getWorldBorder().isWithinBounds(blockposition) && getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) != null;
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+ }
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+
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+ public LevelChunk getChunkIfLoaded(int x, int z) { // Overridden in WorldServer for ABI compat which has final
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+ public @Nullable LevelChunk getChunkIfLoaded(int x, int z) { // Overridden in WorldServer for ABI compat which has final
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+ return ((ServerLevel) this).getChunkSource().getChunkAtIfLoadedImmediately(x, z);
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+ }
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+ public final LevelChunk getChunkIfLoaded(BlockPos blockposition) {
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+ public final @Nullable LevelChunk getChunkIfLoaded(BlockPos blockposition) {
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+ return ((ServerLevel) this).getChunkSource().getChunkAtIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4);
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+ }
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+
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+ // reduces need to do isLoaded before getType
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+ public final BlockState getTypeIfLoadedAndInBounds(BlockPos blockposition) {
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+ return getWorldBorder().isWithinBounds(blockposition) ? getTypeIfLoaded(blockposition) : null;
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+ public final @Nullable BlockState getBlockStateIfLoadedAndInBounds(BlockPos blockposition) {
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+ return getWorldBorder().isWithinBounds(blockposition) ? getBlockStateIfLoaded(blockposition) : null;
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+ }
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// Paper end
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+
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@Override
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public final ChunkAccess getChunk(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create) { // Paper - final for inline
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// Paper end
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