Fix empty/null chunk section check in LevelChunk#getBlockData, rename… (#7039)

… patch and methods to make more sense with Mojang mappings
This commit is contained in:
Jason Penilla
2021-12-05 15:32:02 -08:00
parent a271feefae
commit 77bed7ff51
21 changed files with 94 additions and 91 deletions

View File

@@ -23,31 +23,25 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -0,0 +0,0 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
}
@Override
- public FluidState getFluidIfLoaded(BlockPos blockposition) {
+ public final FluidState getFluidIfLoaded(BlockPos blockposition) {
ChunkAccess chunk = this.getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4);
return chunk == null ? null : chunk.getFluidState(blockposition);
}
+
+ public final boolean isLoadedAndInBounds(BlockPos blockposition) { // Paper - final for inline
+ return getWorldBorder().isWithinBounds(blockposition) && getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) != null;
+ }
+
+ public LevelChunk getChunkIfLoaded(int x, int z) { // Overridden in WorldServer for ABI compat which has final
+ public @Nullable LevelChunk getChunkIfLoaded(int x, int z) { // Overridden in WorldServer for ABI compat which has final
+ return ((ServerLevel) this).getChunkSource().getChunkAtIfLoadedImmediately(x, z);
+ }
+ public final LevelChunk getChunkIfLoaded(BlockPos blockposition) {
+ public final @Nullable LevelChunk getChunkIfLoaded(BlockPos blockposition) {
+ return ((ServerLevel) this).getChunkSource().getChunkAtIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4);
+ }
+
+ // reduces need to do isLoaded before getType
+ public final BlockState getTypeIfLoadedAndInBounds(BlockPos blockposition) {
+ return getWorldBorder().isWithinBounds(blockposition) ? getTypeIfLoaded(blockposition) : null;
+ public final @Nullable BlockState getBlockStateIfLoadedAndInBounds(BlockPos blockposition) {
+ return getWorldBorder().isWithinBounds(blockposition) ? getBlockStateIfLoaded(blockposition) : null;
+ }
// Paper end
+
@Override
public final ChunkAccess getChunk(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create) { // Paper - final for inline
// Paper end