Fixed chunks being overwritten with empty chunks when the memory setting is immediately changed after a world loads.
By: Rigby <rigby@onarandombox.com>
This commit is contained in:
@@ -800,7 +800,13 @@ public class CraftWorld implements World {
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if (keepLoaded) {
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if (keepLoaded) {
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loadChunk(chunkCoordX + x, chunkCoordZ + z);
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loadChunk(chunkCoordX + x, chunkCoordZ + z);
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} else {
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} else {
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unloadChunk(chunkCoordX + x, chunkCoordZ + z);
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if (isChunkLoaded(chunkCoordX + x, chunkCoordZ + z)) {
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if (this.getHandle().getChunkAt(chunkCoordX + x, chunkCoordZ + z).isEmpty()) {
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unloadChunk(chunkCoordX + x, chunkCoordZ + z, false);
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} else {
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unloadChunk(chunkCoordX + x, chunkCoordZ + z);
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}
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}
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}
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}
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}
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}
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}
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}
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