@@ -45,14 +45,14 @@
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@@ -453,9 +468,22 @@
|
||||
@@ -453,9 +468,23 @@
|
||||
|
||||
public void d(EntityHuman entityhuman) {
|
||||
if (!this.world.isClientSide && (this.inGround || this.q()) && this.shake <= 0) {
|
||||
+ // CraftBukkit start
|
||||
+ ItemStack itemstack = this.getItemStack();
|
||||
+ EntityItem item = new EntityItem(this.world, this.locX, this.locY, this.locZ, itemstack);
|
||||
+ if (this.fromPlayer == PickupStatus.ALLOWED && entityhuman.inventory.canHold(itemstack) > 0) {
|
||||
+ if (this.fromPlayer == PickupStatus.ALLOWED && !itemstack.isEmpty() && entityhuman.inventory.canHold(itemstack) > 0) {
|
||||
+ EntityItem item = new EntityItem(this.world, this.locX, this.locY, this.locZ, itemstack);
|
||||
+ PlayerPickupArrowEvent event = new PlayerPickupArrowEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), new org.bukkit.craftbukkit.entity.CraftItem(this.world.getServer(), this, item), (org.bukkit.entity.Arrow) this.getBukkitEntity());
|
||||
+ // event.setCancelled(!entityhuman.canPickUpLoot); TODO
|
||||
+ this.world.getServer().getPluginManager().callEvent(event);
|
||||
@@ -60,16 +60,17 @@
|
||||
+ if (event.isCancelled()) {
|
||||
+ return;
|
||||
+ }
|
||||
+ itemstack = item.getItemStack();
|
||||
+ }
|
||||
boolean flag = this.fromPlayer == EntityArrow.PickupStatus.ALLOWED || this.fromPlayer == EntityArrow.PickupStatus.CREATIVE_ONLY && entityhuman.abilities.canInstantlyBuild || this.q() && this.getShooter().getUniqueID() == entityhuman.getUniqueID();
|
||||
|
||||
- if (this.fromPlayer == EntityArrow.PickupStatus.ALLOWED && !entityhuman.inventory.pickup(this.getItemStack())) {
|
||||
+ if (this.fromPlayer == EntityArrow.PickupStatus.ALLOWED && !entityhuman.inventory.pickup(item.getItemStack())) {
|
||||
+ if (this.fromPlayer == EntityArrow.PickupStatus.ALLOWED && !entityhuman.inventory.pickup(itemstack)) {
|
||||
+ // CraftBukkit end
|
||||
flag = false;
|
||||
}
|
||||
|
||||
@@ -528,7 +556,14 @@
|
||||
@@ -528,7 +557,14 @@
|
||||
}
|
||||
|
||||
if (EnchantmentManager.a(Enchantments.ARROW_FIRE, entityliving) > 0) {
|
||||
|
||||
Reference in New Issue
Block a user