Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
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@@ -24,7 +24,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ int byteLength = testString.getBytes(java.nio.charset.StandardCharsets.UTF_8).length;
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+ if (byteLength > 256 * 4) {
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+ ServerGamePacketListenerImpl.LOGGER.warn(this.player.getScoreboardName() + " tried to send a book with with a page too large!");
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+ server.scheduleOnMain(() -> this.disconnect(Component.literal("Book too large!")));
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+ this.disconnect(Component.literal("Book too large!"));
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+ return;
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+ }
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+ byteTotal += byteLength;
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@@ -47,7 +47,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+ if (byteTotal > byteAllowed) {
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+ ServerGamePacketListenerImpl.LOGGER.warn(this.player.getScoreboardName() + " tried to send too large of a book. Book Size: " + byteTotal + " - Allowed: "+ byteAllowed + " - Pages: " + pageList.size());
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+ server.scheduleOnMain(() -> this.disconnect(Component.literal("Book too large!")));
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+ this.disconnect(Component.literal("Book too large!"));
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+ return;
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+ }
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+ }
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