From 78f5fda472982a415d89059105d36ddc9725d2b9 Mon Sep 17 00:00:00 2001 From: Zach Brown <1254957+zachbr@users.noreply.github.com> Date: Thu, 30 Jun 2016 21:41:10 -0500 Subject: [PATCH] Disable delayed chunk unloads by default While the option remains a powerful tool we recommend everyone use, 30s is proving to be a bit much for certain gametypes and many admins are confused that after updating they are now facing extreme loaded chunk counts. We do recommend experienced users configure this value as needed, but we cannot keep it as a default option given the variety of gametypes, the potential inexperience of new users, and previous users upgrading and now facing extreme chunk counts that offer little benefit. --- .../Delay-Chunk-Unloads-based-on-Player-Movement.patch | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Spigot-Server-Patches/Delay-Chunk-Unloads-based-on-Player-Movement.patch b/Spigot-Server-Patches/Delay-Chunk-Unloads-based-on-Player-Movement.patch index 91dbe8f67..888ced24c 100644 --- a/Spigot-Server-Patches/Delay-Chunk-Unloads-based-on-Player-Movement.patch +++ b/Spigot-Server-Patches/Delay-Chunk-Unloads-based-on-Player-Movement.patch @@ -26,7 +26,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 + public long delayChunkUnloadsBy; + private void delayChunkUnloadsBy() { -+ delayChunkUnloadsBy = PaperConfig.getSeconds(getString("delay-chunk-unloads-by", "30s")); ++ delayChunkUnloadsBy = PaperConfig.getSeconds(getString("delay-chunk-unloads-by", "0s")); + if (delayChunkUnloadsBy > 0) { + log("Delaying chunk unloads by " + delayChunkUnloadsBy + " seconds"); + delayChunkUnloadsBy *= 1000;