@@ -384,16 +384,16 @@
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+ public void setSlot(EnumItemSlot enumitemslot, ItemStack itemstack, boolean silent) {
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+ // CraftBukkit end
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if (enumitemslot == EnumItemSlot.MAINHAND) {
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- this.b(itemstack);
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+ this.b(itemstack, silent); // CraftBukkit
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- this.playEquipSound(itemstack);
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+ this.playEquipSound(itemstack, silent); // CraftBukkit
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this.inventory.items.set(this.inventory.itemInHandIndex, itemstack);
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} else if (enumitemslot == EnumItemSlot.OFFHAND) {
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- this.b(itemstack);
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+ this.b(itemstack, silent); // CraftBukkit
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- this.playEquipSound(itemstack);
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+ this.playEquipSound(itemstack, silent); // CraftBukkit
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this.inventory.extraSlots.set(0, itemstack);
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} else if (enumitemslot.a() == EnumItemSlot.Function.ARMOR) {
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- this.b(itemstack);
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+ this.b(itemstack, silent); // CraftBukkit
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- this.playEquipSound(itemstack);
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+ this.playEquipSound(itemstack, silent); // CraftBukkit
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this.inventory.armor.set(enumitemslot.b(), itemstack);
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}
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