Update starlight + read null light data (#7912)
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@@ -5048,7 +5048,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public static final String SKY_LIGHT_TAG = "SkyLight";
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+ // Paper start - replace light engine impl
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+ private static final int STARLIGHT_LIGHT_VERSION = 7;
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+ private static final int STARLIGHT_LIGHT_VERSION = 8;
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+
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+ private static final String BLOCKLIGHT_STATE_TAG = "starlight.blocklight_state";
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+ private static final String SKYLIGHT_STATE_TAG = "starlight.skylight_state";
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@@ -5131,6 +5131,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // is forced to re-light them if it encounters our data. It's too much of a burden
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+ // to try and maintain compatibility with a broken and inferior skylight management system.
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+ skyNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(sectionData.getByteArray("SkyLight").clone(), sectionData.getInt(SKYLIGHT_STATE_TAG)); // clone for data safety
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+ } else {
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+ blockNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(null, sectionData.getInt(BLOCKLIGHT_STATE_TAG));
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}
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+ // Paper end - rewrite light engine
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}
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