Offset spigot item optimizations instead of Mojang's (#6290)
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@@ -681,8 +681,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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}
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// Add a little performance juice to active entities. Skip 1/4 if not immune.
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- } else if ( !entity.defaultActivationState && entity.tickCount % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) )
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+ } else if ( entity.tickCount % 4 == 0 && ActivationRange.checkEntityImmunities( entity ) < 0 ) // Paper
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- } else if ( !entity.defaultActivationState && entity.tickCount + entity.getId() + 1 % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) // Paper - Ensure checking item movement is offset from Spigot's entity activation range check
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+ } else if ( entity.tickCount + entity.getId() + 1 % 4 == 0 && ActivationRange.checkEntityImmunities( entity ) < 0 ) // Paper
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{
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isActive = false;
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}
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