Potential bed API
Adds a new method to fetch the location of a player's bed without generating any sync loads. getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
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@@ -130,6 +130,22 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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return this.getHandle().sleepCounter;
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return this.getHandle().sleepCounter;
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}
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}
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// Paper start - Potential bed api
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@Override
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public Location getPotentialBedLocation() {
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ServerPlayer handle = (ServerPlayer) getHandle();
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BlockPos bed = handle.getRespawnPosition();
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if (bed == null) {
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return null;
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}
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net.minecraft.server.level.ServerLevel worldServer = handle.server.getLevel(handle.getRespawnDimension());
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if (worldServer == null) {
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return null;
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}
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return new Location(worldServer.getWorld(), bed.getX(), bed.getY(), bed.getZ());
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}
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// Paper end
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@Override
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@Override
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public boolean sleep(Location location, boolean force) {
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public boolean sleep(Location location, boolean force) {
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Preconditions.checkArgument(location != null, "Location cannot be null");
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Preconditions.checkArgument(location != null, "Location cannot be null");
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