#719: Add Player Profile API
Slight changes may occur as this API is stabilized. This PR is based on work previously done by DerFrZocker in #663. By: blablubbabc <lukas@wirsindwir.de>
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@@ -4,6 +4,7 @@ import org.bukkit.Material;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.SkullType;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.profile.PlayerProfile;
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import org.jetbrains.annotations.Contract;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@@ -61,6 +62,29 @@ public interface Skull extends TileState {
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*/
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public void setOwningPlayer(@NotNull OfflinePlayer player);
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/**
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* Gets the profile of the player who owns the skull. This player profile
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* may appear as the texture depending on skull type.
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*
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* @return the profile of the owning player
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*/
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@Nullable
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PlayerProfile getOwnerProfile();
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/**
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* Sets the profile of the player who owns the skull. This player profile
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* may appear as the texture depending on skull type.
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* <p>
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* The profile must contain both a unique id and a skin texture. If either
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* of these is missing, the profile must contain a name by which the server
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* will then attempt to look up the unique id and skin texture.
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*
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* @param profile the profile of the owning player
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* @throws IllegalArgumentException if the profile does not contain the
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* necessary information
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*/
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void setOwnerProfile(@Nullable PlayerProfile profile);
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/**
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* Gets the rotation of the skull in the world (or facing direction if this
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* is a wall mounted skull).
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