Update to Minecraft 1.10

By: md_5 <git@md-5.net>
This commit is contained in:
Bukkit/Spigot
2016-06-09 11:43:40 +10:00
parent 44956ed250
commit 7d3852dda8
10 changed files with 91 additions and 89 deletions

View File

@@ -197,22 +197,6 @@ public interface ArmorStand extends LivingEntity {
*/
void setBasePlate(boolean basePlate);
/**
* Returns whether gravity applies to
* this armor stand
*
* @return whether gravity applies
*/
boolean hasGravity();
/**
* Sets whether gravity applies to
* this armor stand
*
* @param gravity whether gravity should apply
*/
void setGravity(boolean gravity);
/**
* Returns whether the armor stand should be
* visible or not

View File

@@ -389,4 +389,18 @@ public interface Entity extends Metadatable, CommandSender {
* @param flag if the entity is silent
*/
public void setSilent(boolean flag);
/**
* Returns whether gravity applies to this entity.
*
* @return whether gravity applies
*/
boolean hasGravity();
/**
* Sets whether gravity applies to this entity.
*
* @param gravity whether gravity should apply
*/
void setGravity(boolean gravity);
}

View File

@@ -169,6 +169,7 @@ public enum EntityType {
IRON_GOLEM("VillagerGolem", IronGolem.class, 99),
HORSE("EntityHorse", Horse.class, 100),
RABBIT("Rabbit", Rabbit.class, 101),
POLAR_BEAR("PolarBear", PolarBear.class, 102),
VILLAGER("Villager", Villager.class, 120),
ENDER_CRYSTAL("EnderCrystal", EnderCrystal.class, 200),
// These don't have an entity ID in nms.EntityTypes.

View File

@@ -0,0 +1,6 @@
package org.bukkit.entity;
/**
* Represents a polar bear.
*/
public interface PolarBear extends Animals {}

View File

@@ -23,43 +23,18 @@ public interface Skeleton extends Monster {
* Represents the various different Skeleton types.
*/
public enum SkeletonType {
NORMAL(0),
WITHER(1);
private static final SkeletonType[] types = new SkeletonType[SkeletonType.values().length];
private final int id;
static {
for (SkeletonType type : values()) {
types[type.getId()] = type;
}
}
private SkeletonType(int id) {
this.id = id;
}
/**
* Gets the ID of this skeleton type.
*
* @return Skeleton type ID
* @deprecated Magic value
* Standard skeleton type.
*/
@Deprecated
public int getId() {
return id;
}
NORMAL,
/**
* Gets a skeleton type by its ID.
*
* @param id ID of the skeleton type to get.
* @return Resulting skeleton type, or null if not found.
* @deprecated Magic value
* Wither skeleton. Generally found in Nether fortresses.
*/
@Deprecated
public static SkeletonType getType(int id) {
return (id >= types.length) ? null : types[id];
}
WITHER,
/**
* Stray skeleton. Generally found in ice biomes. Shoots tipped arrows.
*/
STRAY;
}
}

View File

@@ -111,48 +111,36 @@ public interface Villager extends Ageable, NPC, InventoryHolder {
/**
* Represents the various different Villager professions there may be.
* Villagers have different trading options depending on their profession,
*/
public enum Profession {
FARMER(0),
LIBRARIAN(1),
PRIEST(2),
BLACKSMITH(3),
BUTCHER(4);
private static final Profession[] professions = new Profession[Profession.values().length];
private final int id;
static {
for (Profession type : values()) {
professions[type.getId()] = type;
}
}
private Profession(int id) {
this.id = id;
}
/**
* Gets the ID of this profession.
*
* @return Profession ID.
* @deprecated Magic value
* Villager without a profession.
*/
@Deprecated
public int getId() {
return id;
}
NORMAL,
/**
* Gets a profession by its ID.
*
* @param id ID of the profession to get.
* @return Resulting profession, or null if not found.
* @deprecated Magic value
* Farmer profession. Wears a brown robe.
*/
@Deprecated
public static Profession getProfession(int id) {
return (id >= professions.length) ? null : professions[id];
}
FARMER,
/**
* Librarian profession. Wears a white robe.
*/
LIBRARIAN,
/**
* Priest profession. Wears a purple robe.
*/
PRIEST,
/**
* Blacksmith profession. Wears a black apron.
*/
BLACKSMITH,
/**
* Butcher profession. Wears a white apron.
*/
BUTCHER,
/**
* Really a zombie.
*/
HUSK;
}
}