Revert "Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time."

This reverts commit 5261962003.

By: md_5 <git@md-5.net>
This commit is contained in:
Spigot
2013-12-22 10:03:57 +11:00
parent 7de62a057d
commit 7d692a40aa
74 changed files with 68 additions and 7044 deletions

View File

@@ -1,48 +0,0 @@
From c1e1312dd0160816ea0557941dc3336ee218c044 Mon Sep 17 00:00:00 2001
From: Dylan Xaldin <Puremin0rez515@gmail.com>
Date: Thu, 12 Dec 2013 18:05:03 -0600
Subject: [PATCH] Allow Disabling Zombie Villager Aggression
Ability to configure if Zombies will be aggressive towards Villagers.
diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java
index 6c6e03e..5c8b0a8 100644
--- a/src/main/java/net/minecraft/server/EntityZombie.java
+++ b/src/main/java/net/minecraft/server/EntityZombie.java
@@ -26,7 +26,7 @@ public class EntityZombie extends EntityMonster {
this.getNavigation().b(true);
this.goalSelector.a(0, new PathfinderGoalFloat(this));
this.goalSelector.a(2, new PathfinderGoalMeleeAttack(this, EntityHuman.class, 1.0D, false));
- this.goalSelector.a(4, new PathfinderGoalMeleeAttack(this, EntityVillager.class, 1.0D, true));
+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) { this.goalSelector.a(4, new PathfinderGoalMeleeAttack(this, EntityVillager.class, 1.0D, true)); } // Spigot
this.goalSelector.a(5, new PathfinderGoalMoveTowardsRestriction(this, 1.0D));
this.goalSelector.a(6, new PathfinderGoalMoveThroughVillage(this, 1.0D, false));
this.goalSelector.a(7, new PathfinderGoalRandomStroll(this, 1.0D));
@@ -34,7 +34,7 @@ public class EntityZombie extends EntityMonster {
this.goalSelector.a(8, new PathfinderGoalRandomLookaround(this));
this.targetSelector.a(1, new PathfinderGoalHurtByTarget(this, true));
this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityHuman.class, 0, true));
- this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, 0, false));
+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) { this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, 0, false)); } // Spigot
this.a(0.6F, 1.8F);
}
diff --git a/src/main/java/org/spigotmc/SpigotWorldConfig.java b/src/main/java/org/spigotmc/SpigotWorldConfig.java
index b207c02..ea447f9 100644
--- a/src/main/java/org/spigotmc/SpigotWorldConfig.java
+++ b/src/main/java/org/spigotmc/SpigotWorldConfig.java
@@ -239,4 +239,11 @@ public class SpigotWorldConfig
antiXrayInstance = new AntiXray( this );
}
+
+ public boolean zombieAggressiveTowardsVillager;
+ private void zombieAggressiveTowardsVillager()
+ {
+ zombieAggressiveTowardsVillager = getBoolean( "zombie-aggressive-towards-villager", true );
+ log( "Zombie Aggressive Towards Villager: " + zombieAggressiveTowardsVillager );
+ }
}
--
1.8.3.2