Fix slot desync
General patch fixing slot desyncs between the server and client that result from cancelled events/paper introduced logic. Co-authored-by: Minecrell <minecrell@minecrell.net> Co-authored-by: Newwind <support@newwindserver.com>
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@@ -61,7 +61,7 @@
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+ if (placeEvent != null && (placeEvent.isCancelled() || !placeEvent.canBuild())) {
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+ blockstate.update(true, false);
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+
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+ if (this instanceof SolidBucketItem) {
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+ if (true) { // Paper - if the event is called here, the inventory should be updated
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+ ((ServerPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-4541
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+ }
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+ return InteractionResult.FAIL;
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