Did anyone say gradle? and paperweight? potentially even mojmap?!
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--- a/net/minecraft/world/entity/ai/behavior/BehaviorWorkComposter.patch
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+++ b/net/minecraft/world/entity/ai/behavior/BehaviorWorkComposter.patch
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@@ -0,0 +0,0 @@
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--- a/net/minecraft/world/entity/ai/behavior/BehaviorWorkComposter.java
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+++ b/net/minecraft/world/entity/ai/behavior/BehaviorWorkComposter.java
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-@@ -0,0 +0,0 @@
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- public BehaviorWorkComposter() {}
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-
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- @Override
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-- protected void a(WorldServer worldserver, EntityVillager entityvillager) {
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-+ protected void doWork(WorldServer worldserver, EntityVillager entityvillager) { // PAIL
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- Optional<GlobalPos> optional = entityvillager.getBehaviorController().getMemory(MemoryModuleType.JOB_SITE);
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-
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- if (optional.isPresent()) {
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@@ -0,0 +0,0 @@
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BlockPosition blockposition = globalpos.getBlockPosition();
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@@ -0,0 +1,40 @@
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--- a/net/minecraft/server/level/ChunkProviderServer.patch
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+++ b/net/minecraft/server/level/ChunkProviderServer.patch
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@@ -0,0 +0,0 @@
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+ return playerchunk == null || playerchunk.oldTicketLevel > i; // CraftBukkit using oldTicketLevel for isLoaded checks
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}
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- public boolean isLoaded(int i, int j) {
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-@@ -0,0 +0,0 @@
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+ @Override
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+@@ -0,0 +0,0 @@
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public boolean a(Entity entity) {
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long i = ChunkCoordIntPair.pair(MathHelper.floor(entity.locX()) >> 4, MathHelper.floor(entity.locZ()) >> 4);
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@@ -0,0 +0,0 @@
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}
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private boolean a(long i, Function<PlayerChunk, CompletableFuture<Either<Chunk, PlayerChunk.Failure>>> function) {
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-@@ -0,0 +0,0 @@
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+@@ -0,0 +0,0 @@
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@Override
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public void close() throws IOException {
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@@ -0,0 +0,0 @@
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public void tick(BooleanSupplier booleansupplier) {
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this.world.getMethodProfiler().enter("purge");
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this.chunkMapDistance.purgeTickets();
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-@@ -0,0 +0,0 @@
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+@@ -0,0 +0,0 @@
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this.lastTickTime = i;
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WorldData worlddata = this.world.getWorldData();
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boolean flag = this.world.isDebugWorld();
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@@ -0,0 +0,0 @@
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this.world.getMethodProfiler().enter("naturalSpawnCount");
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int l = this.chunkMapDistance.b();
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-@@ -0,0 +0,0 @@
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+@@ -0,0 +0,0 @@
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@Override
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protected boolean executeNext() {
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