[Bleeding] Added Sheep, Shear and EntityChangeBlock API. Thanks tips48! Closes BUKKIT-512
By: Aidan Matzko <amatzko48@gmail.com>
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@@ -375,6 +375,12 @@ public abstract class Event implements Serializable {
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* @see org.bukkit.event.player.PlayerExpChangeEvent
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*/
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PLAYER_EXP_CHANGE(Category.PLAYER, PlayerExpChangeEvent.class),
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/**
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* Called when a player shears an entity
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*
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* @see org.bukkit.event.player.PlayerShearEntityEvent
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*/
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PLAYER_SHEAR_ENTITY(Category.LIVING_ENTITY, PlayerShearEntityEvent.class),
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/**
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* BLOCK EVENTS
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@@ -738,6 +744,18 @@ public abstract class Event implements Serializable {
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* @see org.bukkit.event.entity.EntityTargetEvent
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*/
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ENTITY_TARGET(Category.LIVING_ENTITY, EntityTargetEvent.class),
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/**
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* Called when a sheep regrows its wool
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*
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* @see org.bukkit.event.entity.SheepRegrowWoolEvent
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*/
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SHEEP_REGROW_WOOL(Category.LIVING_ENTITY, SheepRegrowWoolEvent.class),
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/**
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* Called when a sheep's wool is dyed
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*
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* @see org.bukkit.event.entity.SheepDyeWoolEvent
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*/
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SHEEP_DYE_WOOL(Category.LIVING_ENTITY, SheepDyeWoolEvent.class),
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/**
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* Called when an entity interacts with a block
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* This event specifically excludes player entities
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@@ -763,6 +781,14 @@ public abstract class Event implements Serializable {
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* @see org.bukkit.event.entity.EntityTameEvent
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*/
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ENTITY_TAME(Category.LIVING_ENTITY, EntityTameEvent.class),
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/**
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* Called when a LivingEntity changes a block
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*
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* This event specifically excludes player entities
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*
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* @see org.bukkit.event.entity.EntityChangeBlockEvent
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*/
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ENTITY_CHANGE_BLOCK(Category.LIVING_ENTITY, EntityChangeBlockEvent.class),
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/**
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* Called when a {@link Projectile} hits something
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*
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