Fix collision checks on spawning hanging entities and null on async chunk loads

getCubes will now always load chunks
getChunk with gen false will now not throw error

Fixes #3368
Fixes #3364
This commit is contained in:
Aikar
2020-05-14 04:58:47 -04:00
parent 49aa9c42db
commit 7ead67800e
2 changed files with 50 additions and 12 deletions

View File

@@ -13,10 +13,36 @@ If that serting is not enabled, collisions will be ignored for players, since
movement will load only the chunk the player enters anyways and avoids loading
massive amounts of surrounding chunks due to large AABB lookups.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
private CraftEntity bukkitEntity;
PlayerChunkMap.EntityTracker tracker; // Paper
+ boolean collisionLoadChunks = false; // Paper
Throwable addedToWorldStack; // Paper - entity debug
public CraftEntity getBukkitEntity() {
if (bukkitEntity == null) {
diff --git a/src/main/java/net/minecraft/server/ICollisionAccess.java b/src/main/java/net/minecraft/server/ICollisionAccess.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/ICollisionAccess.java
+++ b/src/main/java/net/minecraft/server/ICollisionAccess.java
@@ -0,0 +0,0 @@ public interface ICollisionAccess extends IBlockAccess {
}
default boolean getCubes(Entity entity, AxisAlignedBB axisalignedbb) {
- return this.a(entity, axisalignedbb, Collections.emptySet());
+ // Paper start - load chunks for getCubes
+ entity.collisionLoadChunks = true;
+ boolean result = this.a(entity, axisalignedbb, Collections.emptySet());
+ entity.collisionLoadChunks = false;
+ return result;
+ // Paper end
}
default boolean a(@Nullable Entity entity, AxisAlignedBB axisalignedbb, Set<Entity> set) {
@@ -0,0 +0,0 @@ public interface ICollisionAccess extends IBlockAccess {
}
@@ -44,7 +70,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ blockposition_mutableblockposition.setValues(x, y, z);
+
+ boolean isRegionLimited = ICollisionAccess.this instanceof RegionLimitedWorldAccess;
+ IBlockData iblockdata = isRegionLimited ? Blocks.VOID_AIR.getBlockData() : (!far && entity instanceof EntityPlayer
+ IBlockData iblockdata = isRegionLimited ? Blocks.VOID_AIR.getBlockData() : ((!far && entity instanceof EntityPlayer) || (entity != null && entity.collisionLoadChunks)
+ ? ICollisionAccess.this.getType(blockposition_mutableblockposition)
+ : ICollisionAccess.this.getTypeIfLoaded(blockposition_mutableblockposition)
+ );