make dupe uuid saferegen delete range configurable
also ensure we never process already valid entities. this shouldnt be possible as of recent commits as we made the entity slice array safer, but doesn't hurt for this logic to be safe too incase that patch got dropped in a future version by accident/necessarily
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@@ -14,7 +14,7 @@ Fix this by differing entity add to world for all entities at the same time
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the original entity is dead, overwrite it as the logic does for unloaod queued entities.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index f41f282848..c6f47d4089 100644
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index 575ddcb2a0..3d512d7595 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk {
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