@@ -1205,9 +1205,9 @@ public interface World extends PluginMessageRecipient, Metadatable {
|
||||
void playSound(Location location, String sound, SoundCategory category, float volume, float pitch);
|
||||
|
||||
/**
|
||||
* Get existing rules
|
||||
* Get an array containing the names of all the {@link GameRule}s.
|
||||
*
|
||||
* @return An array of rules
|
||||
* @return An array of {@link GameRule} names.
|
||||
*/
|
||||
public String[] getGameRules();
|
||||
|
||||
@@ -1218,7 +1218,9 @@ public interface World extends PluginMessageRecipient, Metadatable {
|
||||
*
|
||||
* @param rule Rule to look up value of
|
||||
* @return String value of rule
|
||||
* @deprecated use {@link #getGameRuleValue(GameRule)} instead
|
||||
*/
|
||||
@Deprecated
|
||||
public String getGameRuleValue(String rule);
|
||||
|
||||
/**
|
||||
@@ -1232,7 +1234,9 @@ public interface World extends PluginMessageRecipient, Metadatable {
|
||||
* @param rule Rule to set
|
||||
* @param value Value to set rule to
|
||||
* @return True if rule was set
|
||||
* @deprecated use {@link #setGameRule(GameRule, Object)} instead.
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean setGameRuleValue(String rule, String value);
|
||||
|
||||
/**
|
||||
@@ -1243,6 +1247,35 @@ public interface World extends PluginMessageRecipient, Metadatable {
|
||||
*/
|
||||
public boolean isGameRule(String rule);
|
||||
|
||||
/**
|
||||
* Get the current value for a given {@link GameRule}.
|
||||
*
|
||||
* @param rule the GameRule to check
|
||||
* @param <T> the GameRule's type
|
||||
* @return the current value
|
||||
*/
|
||||
public <T> T getGameRuleValue(GameRule<T> rule);
|
||||
|
||||
/**
|
||||
* Get the default value for a given {@link GameRule}. This value is not
|
||||
* guaranteed to match the current value.
|
||||
*
|
||||
* @param rule the rule to return a default value for
|
||||
* @param <T> the type of GameRule
|
||||
* @return the default value
|
||||
*/
|
||||
public <T> T getGameRuleDefault(GameRule<T> rule);
|
||||
|
||||
/**
|
||||
* Set the given {@link GameRule}'s new value.
|
||||
*
|
||||
* @param rule the GameRule to update
|
||||
* @param newValue the new value
|
||||
* @param <T> the value type of the GameRule
|
||||
* @return true if the value was successfully set
|
||||
*/
|
||||
public <T> boolean setGameRule(GameRule<T> rule, T newValue);
|
||||
|
||||
/**
|
||||
* Gets the world border for this world.
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user