Add PlayerPickBlockEvent and PlayerPickEntityEvent (#12425)
Extensions of the existing PlayerPickItemEvent that allow more fine grained access to relevant context, like the picked block or the entity.
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@ -6,7 +6,7 @@ Subject: [PATCH] Optimise collision checking in player move packet handling
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Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
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diff --git a/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 5e921c490814be31fc2843327c0e2cc76bda6620..f49a2c18ec20a7181951389066b7d062b48d43fa 100644
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index 0be741820fc7da2aac4f4aad85c4238ef49a0f57..337976c5c1ead87c36daa4e741b06e5a195b8302 100644
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--- a/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -555,7 +555,7 @@ public class ServerGamePacketListenerImpl
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@ -88,7 +88,7 @@ index 5e921c490814be31fc2843327c0e2cc76bda6620..f49a2c18ec20a7181951389066b7d062
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}
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@Override
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@@ -1430,7 +1462,7 @@ public class ServerGamePacketListenerImpl
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@@ -1432,7 +1464,7 @@ public class ServerGamePacketListenerImpl
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}
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}
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@ -97,7 +97,7 @@ index 5e921c490814be31fc2843327c0e2cc76bda6620..f49a2c18ec20a7181951389066b7d062
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d3 = d - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
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d4 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
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d5 = d2 - this.lastGoodZ; // Paper - diff on change, used for checking large move vectors above
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@@ -1469,6 +1501,7 @@ public class ServerGamePacketListenerImpl
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@@ -1471,6 +1503,7 @@ public class ServerGamePacketListenerImpl
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boolean flag1 = this.player.verticalCollisionBelow;
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this.player.move(MoverType.PLAYER, new Vec3(d3, d4, d5));
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this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
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@ -105,7 +105,7 @@ index 5e921c490814be31fc2843327c0e2cc76bda6620..f49a2c18ec20a7181951389066b7d062
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// Paper start - prevent position desync
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if (this.awaitingPositionFromClient != null) {
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return; // ... thanks Mojang for letting move calls teleport across dimensions.
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@@ -1501,7 +1534,17 @@ public class ServerGamePacketListenerImpl
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@@ -1503,7 +1536,17 @@ public class ServerGamePacketListenerImpl
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}
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// Paper start - Add fail move event
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@ -124,7 +124,7 @@ index 5e921c490814be31fc2843327c0e2cc76bda6620..f49a2c18ec20a7181951389066b7d062
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if (teleportBack) {
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io.papermc.paper.event.player.PlayerFailMoveEvent event = fireFailMove(io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason.CLIPPED_INTO_BLOCK,
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toX, toY, toZ, toYaw, toPitch, false);
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@@ -1638,7 +1681,7 @@ public class ServerGamePacketListenerImpl
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@@ -1640,7 +1683,7 @@ public class ServerGamePacketListenerImpl
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private boolean updateAwaitingTeleport() {
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if (this.awaitingPositionFromClient != null) {
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@ -133,7 +133,7 @@ index 5e921c490814be31fc2843327c0e2cc76bda6620..f49a2c18ec20a7181951389066b7d062
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this.awaitingTeleportTime = this.tickCount;
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this.teleport(
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this.awaitingPositionFromClient.x,
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@@ -1657,6 +1700,33 @@ public class ServerGamePacketListenerImpl
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@@ -1659,6 +1702,33 @@ public class ServerGamePacketListenerImpl
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}
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}
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