Add basic Datapack API
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
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package io.papermc.paper.datapack;
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import java.util.Set;
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import net.kyori.adventure.text.Component;
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import org.bukkit.FeatureFlag;
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import org.jetbrains.annotations.Contract;
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import org.jetbrains.annotations.Unmodifiable;
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import org.jspecify.annotations.NullMarked;
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/**
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* This is a snapshot of a datapack on the server. It
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* won't be updated as datapacks are updated.
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*/
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@NullMarked
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public interface Datapack {
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/**
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* Gets the name/id of this datapack.
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*
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* @return the name of the pack
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*/
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@Contract(pure = true)
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String getName();
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/**
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* Gets the title component of this datapack.
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*
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* @return the title
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*/
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Component getTitle();
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/**
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* Gets the description component of this datapack.
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*
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* @return the description
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*/
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Component getDescription();
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/**
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* Gets if this datapack is required to be enabled.
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*
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* @return true if the pack is required
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*/
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boolean isRequired();
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/**
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* Gets the compatibility status of this pack.
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*
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* @return the compatibility of the pack
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*/
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Compatibility getCompatibility();
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/**
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* Gets the set of required features for this datapack.
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*
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* @return the set of required features
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*/
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@Unmodifiable Set<FeatureFlag> getRequiredFeatures();
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/**
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* Gets the enabled state of this pack.
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*
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* @return whether the pack is currently enabled
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*/
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boolean isEnabled();
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/**
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* Changes the enabled state of this pack. Will
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* cause a reload of resources ({@code /minecraft:reload}) if
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* any change happens.
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*
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* @param enabled true to enable, false to disable
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* @apiNote This method may be deprecated in the future as setters on a "snapshot" type are undesirable.
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*/
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void setEnabled(boolean enabled);
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/**
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* Gets the source for this datapack.
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*
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* @return the pack source
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*/
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DatapackSource getSource();
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/**
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* Computes the component vanilla Minecraft uses
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* to display this datapack. Includes the {@link #getSource()},
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* {@link #getDescription()}, {@link #getName()}, and the enabled state.
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*
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* @return a new component
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*/
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@Contract(pure = true, value = "-> new")
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Component computeDisplayName();
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enum Compatibility {
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TOO_OLD,
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TOO_NEW,
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COMPATIBLE,
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}
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}
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