Update to mcdev rename revision 01 for 1.8.1

By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
CraftBukkit/Spigot
2011-09-24 22:03:31 +01:00
parent 004a7aca08
commit 86526921b7
9 changed files with 48 additions and 49 deletions

View File

@@ -154,7 +154,7 @@ public class CraftChunk implements Chunk {
if (includeBiome || includeBiomeTempRain) {
WorldChunkManager wcm = chunk.world.getWorldChunkManager();
BiomeBase[] biomeBase = wcm.b((BiomeBase[])null, getX() << 4, getZ() << 4, 16, 16);
BiomeBase[] biomeBase = wcm.getBiomes((BiomeBase[])null, getX() << 4, getZ() << 4, 16, 16);
if (includeBiome) {
biome = new BiomeBase[256];
@@ -164,10 +164,10 @@ public class CraftChunk implements Chunk {
if (includeBiomeTempRain) {
biomeTemp = new double[256];
biomeRain = new double[256];
float[] dat = wcm.a((float[]) null, getX() << 4, getZ() << 4, 16, 16);
float[] dat = wcm.getTemperatures((float[]) null, getX() << 4, getZ() << 4, 16, 16);
for(int i = 0; i < 256; i++)
biomeTemp[i] = dat[i];
dat = wcm.b((float[]) null, getX() << 4, getZ() << 4, 16, 16);
dat = wcm.getWetness((float[]) null, getX() << 4, getZ() << 4, 16, 16);
for(int i = 0; i < 256; i++)
biomeRain[i] = dat[i];
}
@@ -212,7 +212,7 @@ public class CraftChunk implements Chunk {
if (includeBiome || includeBiomeTempRain) {
WorldChunkManager wcm = world.getHandle().getWorldChunkManager();
BiomeBase[] biomeBase = wcm.b((BiomeBase[])null, x << 4, z << 4, 16, 16);
BiomeBase[] biomeBase = wcm.getBiomes((BiomeBase[])null, x << 4, z << 4, 16, 16);
if (includeBiome) {
biome = new BiomeBase[256];
@@ -222,10 +222,10 @@ public class CraftChunk implements Chunk {
if (includeBiomeTempRain) {
biomeTemp = new double[256];
biomeRain = new double[256];
float[] dat = wcm.a((float[]) null, x << 4, z << 4, 16, 16);
float[] dat = wcm.getTemperatures((float[]) null, x << 4, z << 4, 16, 16);
for(int i = 0; i < 256; i++)
biomeTemp[i] = dat[i];
dat = wcm.b((float[]) null, x << 4, z << 4, 16, 16);
dat = wcm.getWetness((float[]) null, x << 4, z << 4, 16, 16);
for(int i = 0; i < 256; i++)
biomeRain[i] = dat[i];
}