SPIGOT-4833: Allow access to LivingEntity memories

By: Yannick Lamprecht <yannicklamprecht@live.de>
This commit is contained in:
Bukkit/Spigot
2019-05-19 19:57:33 +10:00
parent 1a0f762c38
commit 86dee5827e
4 changed files with 161 additions and 0 deletions

View File

@@ -9,6 +9,7 @@ import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.attribute.Attributable;
import org.bukkit.block.Block;
import org.bukkit.entity.memory.MemoryKey;
import org.bukkit.inventory.EntityEquipment;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
@@ -474,4 +475,29 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @return collision status
*/
boolean isCollidable();
/**
* Returns the value of the memory specified.
* <p>
* Note that the value is null when the specific entity does not have that
* value by default.
*
* @param memoryKey memory to access
* @param <T> the type of the return value
* @return a instance of the memory section value or null if not present
*/
@Nullable
<T> T getMemory(@NotNull MemoryKey<T> memoryKey);
/**
* Sets the value of the memory specified.
* <p>
* Note that the value will not be persisted when the specific entity does
* not have that value by default.
*
* @param memoryKey the memory to access
* @param memoryValue a typed memory value
* @param <T> the type of the passed value
*/
<T> void setMemory(@NotNull MemoryKey<T> memoryKey, @Nullable T memoryValue);
}