Even more patches for 1.14

This commit is contained in:
Shane Freeder
2019-04-30 02:20:24 +01:00
parent cab9529fe8
commit 86e7cee50c
35 changed files with 504 additions and 847 deletions

View File

@@ -36,7 +36,7 @@ This change will result in some major changes to fishing formulas.
I would love to see this change in Vanilla, so Mojang please pull :)
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index b85cd10437..d42853d14c 100644
index 7fba61a6d..c8f9c45e5 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -0,0 +0,0 @@ public class PaperConfig {
@@ -53,54 +53,81 @@ index b85cd10437..d42853d14c 100644
+ }
}
diff --git a/src/main/java/net/minecraft/server/LootSelectorEntry.java b/src/main/java/net/minecraft/server/LootSelectorEntry.java
index 3e313bba7c..80f9f9a252 100644
index 929053491..62cac814d 100644
--- a/src/main/java/net/minecraft/server/LootSelectorEntry.java
+++ b/src/main/java/net/minecraft/server/LootSelectorEntry.java
@@ -0,0 +0,0 @@ import java.util.Random;
@@ -0,0 +0,0 @@ import org.apache.commons.lang3.ArrayUtils;
public abstract class LootSelectorEntry {
public abstract class LootSelectorEntry extends LootEntryAbstract {
- protected final int c;
- protected final int d;
+ protected final int c; public int getWeight() { return c; } // Paper - OBFHELPER
+ protected final int d; public int getQuality() { return d; } // Paper - OBFHELPER
protected final LootItemCondition[] e;
- protected final int e;
- protected final int f;
+ protected final int e; public int getWeight() { return e; } // Paper - OBFHELPER
+ protected final int f; public int getQuality() { return f; } // Paper - OBFHELPER
protected final LootItemFunction[] g;
private final BiFunction<ItemStack, LootTableInfo, ItemStack> c;
private final LootEntry h = new LootSelectorEntry.c() {
@@ -0,0 +0,0 @@ public abstract class LootSelectorEntry extends LootEntryAbstract {
@Override
public T b(LootItemFunction.a lootitemfunction_a) {
this.c.add(lootitemfunction_a.b());
- return (LootSelectorEntry.a) this.d();
+ return this.d(); // Paper - decompile fix -- move to mcdev fixes
}
protected LootSelectorEntry(int i, int j, LootItemCondition[] alootitemcondition) {
@@ -0,0 +0,0 @@ public abstract class LootSelectorEntry {
protected LootItemFunction[] a() {
@@ -0,0 +0,0 @@ public abstract class LootSelectorEntry extends LootEntryAbstract {
public T a(int i) {
this.a = i;
- return (LootSelectorEntry.a) this.d();
+ return this.d(); // Paper - decompile fix -- move to mcdev fixes
}
public T b(int i) {
this.b = i;
- return (LootSelectorEntry.a) this.d();
+ return this.d(); // Paper - decompile fix -- MOVE UP
}
}
public int a(float f) {
- return Math.max(MathHelper.d((float) this.c + (float) this.d * f), 0);
+ // Paper start - Offer an alternative loot formula to refactor how luck bonus applies
+ // SEE: https://luckformula.emc.gs for details and data
+ if (lastLuck != null && lastLuck == f) {
public abstract class c implements LootEntry {
- protected c() {}
+ protected c() {
+ }
@Override
public int a(float f) {
- return Math.max(MathHelper.d((float) LootSelectorEntry.this.e + (float) LootSelectorEntry.this.f * f), 0);
+ // Paper start - Offer an alternative loot formula to refactor how luck bonus applies
+ // SEE: https://luckformula.emc.gs for details and data
+ if (lastLuck != null && lastLuck == f) {
+ return lastWeight;
+ }
+ // This is vanilla
+ float qualityModifer = (float) getQuality() * f;
+ double baseWeight = (getWeight() + qualityModifer);
+ if (com.destroystokyo.paper.PaperConfig.useAlternativeLuckFormula) {
+ // Random boost to avoid losing precision in the final int cast on return
+ final int weightBoost = 100;
+ baseWeight *= weightBoost;
+ // If we have vanilla 1, bump that down to 0 so nothing is is impacted
+ // vanilla 3 = 300, 200 basis = impact 2%
+ // =($B2*(($B2-100)/100/100))
+ double impacted = baseWeight * ((baseWeight - weightBoost) / weightBoost / 100);
+ // =($B$7/100)
+ float luckModifier = Math.min(100, f * 10) / 100;
+ // =B2 - (C2 *($B$7/100))
+ baseWeight = Math.ceil(baseWeight - (impacted * luckModifier));
+ }
+ lastLuck = f;
+ lastWeight = (int) Math.max(0, Math.floor(baseWeight));
+ return lastWeight;
+ }
+ // This is vanilla
+ float qualityModifer = (float) this.getQuality() * f;
+ double baseWeight = (this.getWeight() + qualityModifer);
+ if (com.destroystokyo.paper.PaperConfig.useAlternativeLuckFormula) {
+ // Random boost to avoid losing precision in the final int cast on return
+ final int weightBoost = 100;
+ baseWeight *= weightBoost;
+ // If we have vanilla 1, bump that down to 0 so nothing is is impacted
+ // vanilla 3 = 300, 200 basis = impact 2%
+ // =($B2*(($B2-100)/100/100))
+ double impacted = baseWeight * ((baseWeight - weightBoost) / weightBoost / 100);
+ // =($B$7/100)
+ float luckModifier = Math.min(100, f * 10) / 100;
+ // =B2 - (C2 *($B$7/100))
+ baseWeight = Math.ceil(baseWeight - (impacted * luckModifier));
+ }
+ lastLuck = f;
+ lastWeight = (int) Math.max(0, Math.floor(baseWeight));
+ return lastWeight;
}
}
+ private Float lastLuck = null;
+ private int lastWeight = 0;
+ // Paper end
public abstract void a(Collection<ItemStack> collection, Random random, LootTableInfo loottableinfo);
+ private Float lastLuck = null;
+ private int lastWeight = 0;
+ // Paper end
}
--