Even more patches for 1.14

This commit is contained in:
Shane Freeder
2019-04-30 02:20:24 +01:00
parent cab9529fe8
commit 86e7cee50c
35 changed files with 504 additions and 847 deletions

View File

@@ -6,73 +6,35 @@ Subject: [PATCH] PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
diff --git a/src/main/java/net/minecraft/server/ItemBow.java b/src/main/java/net/minecraft/server/ItemBow.java
index 52bc68e6a6..f8dbc3c400 100644
--- a/src/main/java/net/minecraft/server/ItemBow.java
+++ b/src/main/java/net/minecraft/server/ItemBow.java
@@ -0,0 +0,0 @@
package net.minecraft.server;
+import org.bukkit.craftbukkit.inventory.CraftItemStack;
+
public class ItemBow extends Item {
public ItemBow(Item.Info item_info) {
@@ -0,0 +0,0 @@ public class ItemBow extends Item {
// CraftBukkit end
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 27bf83f37..3031d73f5 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -0,0 +0,0 @@ public abstract class EntityHuman extends EntityLiving {
return (EntitySize) EntityHuman.b.getOrDefault(entitypose, EntityHuman.bs);
}
- private ItemStack a(EntityHuman entityhuman) {
- if (this.e_(entityhuman.b(EnumHand.OFF_HAND))) {
+ private ItemStack a(EntityHuman entityhuman, ItemStack bow) { // Paper
+ if (this.e_(entityhuman, bow, entityhuman.b(EnumHand.OFF_HAND))) { // Paper
return entityhuman.b(EnumHand.OFF_HAND);
- } else if (this.e_(entityhuman.b(EnumHand.MAIN_HAND))) {
+ } else if (this.e_(entityhuman, bow, entityhuman.b(EnumHand.MAIN_HAND))) {
return entityhuman.b(EnumHand.MAIN_HAND);
} else {
for (int i = 0; i < entityhuman.inventory.getSize(); ++i) {
ItemStack itemstack = entityhuman.inventory.getItem(i);
- if (this.e_(itemstack)) {
+ if (this.e_(entityhuman, bow, itemstack)) {
return itemstack;
}
}
@@ -0,0 +0,0 @@ public class ItemBow extends Item {
}
}
- protected boolean e_(ItemStack itemstack) {
- return itemstack.getItem() instanceof ItemArrow;
+ // Paper start
+ protected boolean e_(EntityHuman player, ItemStack bow, ItemStack itemstack) {
+ return itemstack.getItem() instanceof ItemArrow && (
+ !(player instanceof EntityPlayer) ||
+ protected boolean tryReadyArrow(ItemStack bow, ItemStack itemstack) {
+ return !(this instanceof EntityPlayer) ||
+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
+ ((EntityPlayer) player).getBukkitEntity(),
+ CraftItemStack.asCraftMirror(bow),
+ CraftItemStack.asCraftMirror(itemstack)
+ ).callEvent());
+ ((EntityPlayer) this).getBukkitEntity(),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(bow),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)
+ ).callEvent();
+ // Paper end
}
+ }
+
@Override
public ItemStack f(ItemStack itemstack) {
if (!(itemstack.getItem() instanceof ItemProjectileWeapon)) {
@@ -0,0 +0,0 @@ public abstract class EntityHuman extends EntityLiving {
for (int i = 0; i < this.inventory.getSize(); ++i) {
ItemStack itemstack2 = this.inventory.getItem(i);
public void a(ItemStack itemstack, World world, EntityLiving entityliving, int i) {
if (entityliving instanceof EntityHuman) {
EntityHuman entityhuman = (EntityHuman) entityliving;
boolean flag = entityhuman.abilities.canInstantlyBuild || EnchantmentManager.getEnchantmentLevel(Enchantments.ARROW_INFINITE, itemstack) > 0;
- ItemStack itemstack1 = this.a(entityhuman);
+ ItemStack itemstack1 = this.a(entityhuman, itemstack); // Paper
if (!itemstack1.isEmpty() || flag) {
if (itemstack1.isEmpty()) {
@@ -0,0 +0,0 @@ public class ItemBow extends Item {
public InteractionResultWrapper<ItemStack> a(World world, EntityHuman entityhuman, EnumHand enumhand) {
ItemStack itemstack = entityhuman.b(enumhand);
- boolean flag = !this.a(entityhuman).isEmpty();
+ boolean flag = !this.a(entityhuman, itemstack).isEmpty(); // Paper
if (!entityhuman.abilities.canInstantlyBuild && !flag) {
return flag ? new InteractionResultWrapper<>(EnumInteractionResult.PASS, itemstack) : new InteractionResultWrapper<>(EnumInteractionResult.FAIL, itemstack);
- if (predicate.test(itemstack2)) {
+ if (predicate.test(itemstack2) && tryReadyArrow(itemstack, itemstack2)) { // Paper
return itemstack2;
}
}
--