Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
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@@ -6,7 +6,7 @@ Subject: [PATCH] Chunk Save Reattempt
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We commonly have "Stream Closed" errors on chunk saving, so this code should re-try to save the chunk in the event of failure and hopefully prevent rollbacks.
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 4c3faa20..12bd558a 100644
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index 4c3faa201..12bd558a7 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -0,0 +0,0 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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@@ -28,7 +28,7 @@ index 4c3faa20..12bd558a 100644
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synchronized (lock) { if (this.b.get(chunkcoordintpair) == chunk.compoundSupplier) { this.b.remove(chunkcoordintpair); } }// Paper - This will not equal if a newer version is still pending
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diff --git a/src/main/java/net/minecraft/server/RegionFile.java b/src/main/java/net/minecraft/server/RegionFile.java
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index 6a92b5af..5bcbd718 100644
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index 6a92b5af8..5bcbd718f 100644
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--- a/src/main/java/net/minecraft/server/RegionFile.java
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+++ b/src/main/java/net/minecraft/server/RegionFile.java
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@@ -0,0 +0,0 @@ public class RegionFile {
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