Current Chunk for Entity and Block Entities, counts by entity type

This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
This commit is contained in:
Aikar
2018-07-04 03:55:24 -04:00
parent 58a2e2dc04
commit 8778a2ef97
157 changed files with 666 additions and 294 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Optimize TileEntity Ticking
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index 3b5af473..63130412 100644
index 3b5af473d..631304122 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -0,0 +0,0 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity;
@@ -117,7 +117,7 @@ index 3b5af473..63130412 100644
this.world.applyPhysics(this.position, this.getBlock(), false);
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
index 31585757..1c1741c5 100644
index 31585757b..1c1741c56 100644
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -0,0 +0,0 @@