diff --git a/Spigot-Server-Patches/revert-serverside-behavior-of-keepalives.patch b/Spigot-Server-Patches/revert-serverside-behavior-of-keepalives.patch index f87596c45..7b721ba4a 100644 --- a/Spigot-Server-Patches/revert-serverside-behavior-of-keepalives.patch +++ b/Spigot-Server-Patches/revert-serverside-behavior-of-keepalives.patch @@ -17,7 +17,7 @@ from networking or during connections flood of chunk packets on slower clients, at the cost of dead connections being kept open for longer. diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java -index add29081d2..cb9f25e961 100644 +index b106454447..60d9f5706a 100644 --- a/src/main/java/net/minecraft/server/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/PlayerConnection.java @@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable { @@ -25,7 +25,7 @@ index add29081d2..cb9f25e961 100644 public EntityPlayer player; private int e; - private long f; private void setLastPing(long lastPing) { this.f = lastPing;}; private long getLastPing() { return this.f;}; // Paper - OBFHELPER -+ private long f = System.currentTimeMillis(); private void setLastPing(long lastPing) { this.f = lastPing;}; private long getLastPing() { return this.f;}; // Paper - OBFHELPER - set ping to delay initial ++ private long f = SystemUtils.b(); private void setLastPing(long lastPing) { this.f = lastPing;}; private long getLastPing() { return this.f;}; // Paper - OBFHELPER - set ping to delay initial private boolean g; private void setPendingPing(boolean isPending) { this.g = isPending;}; private boolean isPendingPing() { return this.g;}; // Paper - OBFHELPER private long h; private void setKeepAliveID(long keepAliveID) { this.h = keepAliveID;}; private long getKeepAliveID() {return this.h; }; // Paper - OBFHELPER // CraftBukkit start - multithreaded fields