Fix MaterialData directions being incorrect. Fixes BUKKIT-3160
Prior to 49690f9, BlockFaces were mostly correct in their respective MaterialData classes. However, a lot of things were not updated since implementation and broke without being addressed. This fixes any discrepancies with Block data. By: feildmaster <admin@feildmaster.com>
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@@ -41,42 +41,49 @@ public class Skull extends MaterialData implements Directional {
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int data;
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switch (face) {
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case NORTH:
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case SELF:
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default:
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data = 0x1;
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break;
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case EAST:
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case NORTH:
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data = 0x2;
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break;
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case EAST:
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data = 0x4;
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break;
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case SOUTH:
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data = 0x3;
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break;
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case WEST:
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default:
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data = 0x4;
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data = 0x5;
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}
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setData((byte) (data & 3));
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setData((byte) data);
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}
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public BlockFace getFacing() {
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int data = getData() & 7;
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int data = getData();
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switch (data) {
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case 0x1:
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return BlockFace.NORTH;
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default:
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return BlockFace.SELF;
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case 0x2:
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return BlockFace.EAST;
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return BlockFace.NORTH;
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case 0x3:
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return BlockFace.SOUTH;
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case 0x4:
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default:
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return BlockFace.EAST;
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case 0x5:
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return BlockFace.WEST;
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}
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}
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