Use original user input instead of legacy event result for AbstractChatEvent#originalMessage (#5770)
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@@ -157,12 +157,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ final EntityPlayer player;
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+ final String message;
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+ final boolean async;
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+ final Component originalMessage;
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+
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+ public ChatProcessor(final MinecraftServer server, final EntityPlayer player, final String message, final boolean async) {
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+ this.server = server;
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+ this.player = player;
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+ this.message = message;
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+ this.async = async;
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+ this.originalMessage = Component.text(message);
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+ }
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+
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+ @SuppressWarnings({"CodeBlock2Expr", "deprecated"})
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@@ -280,11 +282,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+
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+ private AsyncChatEvent createAsync(final ChatRenderer renderer, final Set<Player> recipients, final Set<Audience> viewers, final Component message) {
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+ return new AsyncChatEvent(this.async, this.player.getBukkitEntity(), recipients, viewers, renderer, message);
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+ return new AsyncChatEvent(this.async, this.player.getBukkitEntity(), recipients, viewers, renderer, message, this.originalMessage);
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+ }
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+
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+ private ChatEvent createSync(final ChatRenderer renderer, final Set<Player> recipients, final Set<Audience> viewers, final Component message) {
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+ return new ChatEvent(this.player.getBukkitEntity(), recipients, viewers, renderer, message);
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+ return new ChatEvent(this.player.getBukkitEntity(), recipients, viewers, renderer, message, this.originalMessage);
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+ }
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+
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+ private static String legacyDisplayName(final CraftPlayer player) {
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