[ci skip] Add more patch identifying comments
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@@ -13,12 +13,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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BlockPos blockposition = worldborder.clampToBounds(this.getX() * d0, this.getY(), this.getZ() * d0);
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// CraftBukkit start
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- CraftPortalEvent event = this.callPortalEvent(this, destination, new Vec3(blockposition.getX(), blockposition.getY(), blockposition.getZ()), PlayerTeleportEvent.TeleportCause.NETHER_PORTAL, flag2 ? 16 : 128, 16);
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+ // Paper start
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+ // Paper start - Configurable portal search radius
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+ int portalSearchRadius = destination.paperConfig().environment.portalSearchRadius;
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+ if (level.paperConfig().environment.portalSearchVanillaDimensionScaling && flag2) { // == THE_NETHER
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+ portalSearchRadius = (int) (portalSearchRadius / destination.dimensionType().coordinateScale());
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+ }
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+ // Paper end
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+ // Paper end - Configurable portal search radius
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+ CraftPortalEvent event = this.callPortalEvent(this, destination, new Vec3(blockposition.getX(), blockposition.getY(), blockposition.getZ()), PlayerTeleportEvent.TeleportCause.NETHER_PORTAL, portalSearchRadius, destination.paperConfig().environment.portalCreateRadius); // Paper start - configurable portal radius
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if (event == null) {
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return null;
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@@ -32,7 +32,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public Optional<BlockUtil.FoundRectangle> findPortalAround(BlockPos pos, boolean destIsNether, WorldBorder worldBorder) {
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// CraftBukkit start
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- return this.findPortalAround(pos, worldBorder, destIsNether ? 16 : 128); // Search Radius
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+ return this.findPortalAround(pos, worldBorder, destIsNether ? level.paperConfig().environment.portalCreateRadius : level.paperConfig().environment.portalSearchRadius); // Search Radius // Paper - search Radius
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+ return this.findPortalAround(pos, worldBorder, destIsNether ? level.paperConfig().environment.portalCreateRadius : level.paperConfig().environment.portalSearchRadius); // Search Radius // Paper - Configurable portal search radius
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}
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public Optional<BlockUtil.FoundRectangle> findPortalAround(BlockPos blockposition, WorldBorder worldborder, int i) {
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