Do not record movement for vehicles/players unaffected by blocks
If the player is not affected by movement through blocks, then storing the movement would eventually invoke logic to apply effects caused by moving through such blocks. For example, moving through a portal in spectator mode and then later switching to creative mode would portal the player.
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@ -186,6 +186,7 @@ public net.minecraft.world.entity.Entity getEncodeId()Ljava/lang/String;
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public net.minecraft.world.entity.Entity getFireImmuneTicks()I
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public net.minecraft.world.entity.Entity getSharedFlag(I)Z
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public net.minecraft.world.entity.Entity hasVisualFire
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public net.minecraft.world.entity.Entity isAffectedByBlocks()Z
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public net.minecraft.world.entity.Entity isInBubbleColumn()Z
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public net.minecraft.world.entity.Entity isInRain()Z
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public net.minecraft.world.entity.Entity isInvulnerableToBase(Lnet/minecraft/world/damagesource/DamageSource;)Z
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