Update patches to handle vineflower decompiler (#10406)

* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
This commit is contained in:
Jake Potrebic
2024-04-12 12:14:06 -07:00
parent 99625a6d53
commit 89528bff42
128 changed files with 1079 additions and 1150 deletions

View File

@@ -513,9 +513,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper end - actually optimise explosions
float f = explosion.radius() * 2.0F;
Vec3 vec3 = explosion.center();
double d = Math.sqrt(entity.distanceToSqr(vec3)) / (double)f;
- double e = (1.0D - d) * (double)Explosion.getSeenPercent(vec3, entity);
+ double e = (1.0D - d) * seenPercent; // Paper - actually optimise explosions
return (float)((e * e + e) / 2.0D * 7.0D * (double)f + 1.0D);
double d = Math.sqrt(entity.distanceToSqr(vec3)) / f;
- double e = (1.0 - d) * Explosion.getSeenPercent(vec3, entity);
+ double e = (1.0 - d) * seenPercent; // Paper - actually optimise explosions
return (float)((e * e + e) / 2.0 * 7.0 * f + 1.0);
}
}