Update patches to handle vineflower decompiler (#10406)
* Update patches to handle vineflower decompiler * update patches again to handle inlined simple lambdas * update vf again and re-apply/rebuild patches * update patches after removal of verify-merges flag * fix compile issue * remove maven local * fix some issues * address more issues * fix collision patch * use paperweight release * more fixes * update fineflower and fix patches again * add missing comment descriptor --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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@@ -513,9 +513,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper end - actually optimise explosions
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float f = explosion.radius() * 2.0F;
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Vec3 vec3 = explosion.center();
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double d = Math.sqrt(entity.distanceToSqr(vec3)) / (double)f;
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- double e = (1.0D - d) * (double)Explosion.getSeenPercent(vec3, entity);
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+ double e = (1.0D - d) * seenPercent; // Paper - actually optimise explosions
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return (float)((e * e + e) / 2.0D * 7.0D * (double)f + 1.0D);
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double d = Math.sqrt(entity.distanceToSqr(vec3)) / f;
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- double e = (1.0 - d) * Explosion.getSeenPercent(vec3, entity);
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+ double e = (1.0 - d) * seenPercent; // Paper - actually optimise explosions
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return (float)((e * e + e) / 2.0 * 7.0 * f + 1.0);
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}
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}
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