Update patches to handle vineflower decompiler (#10406)
* Update patches to handle vineflower decompiler * update patches again to handle inlined simple lambdas * update vf again and re-apply/rebuild patches * update patches after removal of verify-merges flag * fix compile issue * remove maven local * fix some issues * address more issues * fix collision patch * use paperweight release * more fixes * update fineflower and fix patches again * add missing comment descriptor --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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@@ -13,9 +13,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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@Override
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public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
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+ if (!world.paperConfig().environment.frostedIce.enabled) return; // Paper - Frosted ice options
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if ((random.nextInt(3) == 0 || this.fewerNeigboursThan(world, pos, 4)) && world.getMaxLocalRawBrightness(pos) > 11 - state.getValue(AGE) - state.getLightBlock(world, pos) && this.slightlyMelt(state, world, pos)) {
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BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
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if ((random.nextInt(3) == 0 || this.fewerNeigboursThan(world, pos, 4))
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&& world.getMaxLocalRawBrightness(pos) > 11 - state.getValue(AGE) - state.getLightBlock(world, pos)
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&& this.slightlyMelt(state, world, pos)) {
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@@ -0,0 +0,0 @@ public class FrostedIceBlock extends IceBlock {
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mutableBlockPos.setWithOffset(pos, direction);
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BlockState blockState = world.getBlockState(mutableBlockPos);
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@@ -24,7 +24,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - Frosted ice options
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}
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}
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} else {
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- world.scheduleTick(pos, this, Mth.nextInt(random, 20, 40));
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+ world.scheduleTick(pos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - Frosted ice options
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