Update patches to handle vineflower decompiler (#10406)

* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
This commit is contained in:
Jake Potrebic
2024-04-12 12:14:06 -07:00
parent 99625a6d53
commit 89528bff42
128 changed files with 1079 additions and 1150 deletions

View File

@@ -13,9 +13,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@Override
public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
+ if (!world.paperConfig().environment.frostedIce.enabled) return; // Paper - Frosted ice options
if ((random.nextInt(3) == 0 || this.fewerNeigboursThan(world, pos, 4)) && world.getMaxLocalRawBrightness(pos) > 11 - state.getValue(AGE) - state.getLightBlock(world, pos) && this.slightlyMelt(state, world, pos)) {
BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
if ((random.nextInt(3) == 0 || this.fewerNeigboursThan(world, pos, 4))
&& world.getMaxLocalRawBrightness(pos) > 11 - state.getValue(AGE) - state.getLightBlock(world, pos)
&& this.slightlyMelt(state, world, pos)) {
@@ -0,0 +0,0 @@ public class FrostedIceBlock extends IceBlock {
mutableBlockPos.setWithOffset(pos, direction);
BlockState blockState = world.getBlockState(mutableBlockPos);
@@ -24,7 +24,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - Frosted ice options
}
}
} else {
- world.scheduleTick(pos, this, Mth.nextInt(random, 20, 40));
+ world.scheduleTick(pos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - Frosted ice options