Update patches to handle vineflower decompiler (#10406)

* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
This commit is contained in:
Jake Potrebic
2024-04-12 12:14:06 -07:00
parent 99625a6d53
commit 89528bff42
128 changed files with 1079 additions and 1150 deletions

View File

@@ -11,16 +11,16 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@@ -0,0 +0,0 @@ public class DefaultGameModeCommands {
GameType gameType = minecraftServer.getForcedGameType();
if (gameType != null) {
for(ServerPlayer serverPlayer : minecraftServer.getPlayerList().getPlayers()) {
for (ServerPlayer serverPlayer : minecraftServer.getPlayerList().getPlayers()) {
- if (serverPlayer.setGameMode(gameType)) {
- ++i;
- i++;
+ // Paper start - Expand PlayerGameModeChangeEvent
+ org.bukkit.event.player.PlayerGameModeChangeEvent event = serverPlayer.setGameMode(gameType, org.bukkit.event.player.PlayerGameModeChangeEvent.Cause.DEFAULT_GAMEMODE, net.kyori.adventure.text.Component.empty());
+ if (event != null && event.isCancelled()) {
+ source.sendSuccess(() -> io.papermc.paper.adventure.PaperAdventure.asVanilla(event.cancelMessage()), false);
}
+ // Paper end - Expand PlayerGameModeChangeEvent
+ ++i;
+ i++;
}
}
@@ -31,13 +31,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@@ -0,0 +0,0 @@ public class GameModeCommand {
int i = 0;
for(ServerPlayer serverPlayer : targets) {
for (ServerPlayer serverPlayer : targets) {
- if (serverPlayer.setGameMode(gameMode)) {
+ // Paper start - Expand PlayerGameModeChangeEvent
+ org.bukkit.event.player.PlayerGameModeChangeEvent event = serverPlayer.setGameMode(gameMode, org.bukkit.event.player.PlayerGameModeChangeEvent.Cause.COMMAND, net.kyori.adventure.text.Component.empty());
+ if (event != null && !event.isCancelled()) {
logGamemodeChange(context.getSource(), serverPlayer, gameMode);
++i;
i++;
+ } else if (event != null && event.cancelMessage() != null) {
+ context.getSource().sendSuccess(() -> io.papermc.paper.adventure.PaperAdventure.asVanilla(event.cancelMessage()), true);
+ // Paper end - Expand PlayerGameModeChangeEvent