Update patches to handle vineflower decompiler (#10406)

* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
This commit is contained in:
Jake Potrebic
2024-04-12 12:14:06 -07:00
parent 99625a6d53
commit 89528bff42
128 changed files with 1079 additions and 1150 deletions

View File

@@ -18,7 +18,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ private final ShufflingList<BehaviorControl<? super E>> behaviors = new ShufflingList<>(false); // Paper - Fix Concurrency issue in ShufflingList during worldgen
private Behavior.Status status = Behavior.Status.STOPPED;
public GateBehavior(Map<MemoryModuleType<?>, MemoryStatus> requiredMemoryState, Set<MemoryModuleType<?>> memoriesToForgetWhenStopped, GateBehavior.OrderPolicy order, GateBehavior.RunningPolicy runMode, List<Pair<? extends BehaviorControl<? super E>, Integer>> tasks) {
public GateBehavior(
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java b/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java
@@ -53,9 +53,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
public ShufflingList<U> shuffle() {
- this.entries.forEach((entry) -> {
- entry.setRandom(this.random.nextFloat());
- });
- this.entries.forEach(entry -> entry.setRandom(this.random.nextFloat()));
- this.entries.sort(Comparator.comparingDouble(ShufflingList.WeightedEntry::getRandWeight));
- return this;
+ // Paper start - Fix Concurrency issue in ShufflingList during worldgen