Update patches to handle vineflower decompiler (#10406)

* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
This commit is contained in:
Jake Potrebic
2024-04-12 12:14:06 -07:00
parent 99625a6d53
commit 89528bff42
128 changed files with 1079 additions and 1150 deletions

View File

@@ -58,7 +58,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@@ -0,0 +0,0 @@ public class SpikeFeature extends Feature<SpikeConfiguration> {
endCrystal.setBeamTarget(config.getCrystalBeamTarget());
endCrystal.setInvulnerable(config.isCrystalInvulnerable());
endCrystal.moveTo((double)spike.getCenterX() + 0.5D, (double)(spike.getHeight() + 1), (double)spike.getCenterZ() + 0.5D, random.nextFloat() * 360.0F, 0.0F);
endCrystal.moveTo(spike.getCenterX() + 0.5, spike.getHeight() + 1, spike.getCenterZ() + 0.5, random.nextFloat() * 360.0F, 0.0F);
+ endCrystal.generatedByDragonFight = true; // Paper - Fix invulnerable end crystals
world.addFreshEntity(endCrystal);
BlockPos blockPos2 = endCrystal.blockPosition();