Update patches to handle vineflower decompiler (#10406)

* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
This commit is contained in:
Jake Potrebic
2024-04-12 12:14:06 -07:00
parent 99625a6d53
commit 89528bff42
128 changed files with 1079 additions and 1150 deletions

View File

@@ -37,9 +37,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ public List<StructureStart> startsForStructure(ChunkPos pos, Predicate<Structure> predicate, @Nullable ServerLevelAccessor levelAccessor) {
+ Map<Structure, LongSet> map = (levelAccessor == null ? this.level : levelAccessor).getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences();
+ // Paper end - Fix swamp hut cat generation deadlock
ImmutableList.Builder<StructureStart> builder = ImmutableList.builder();
Builder<StructureStart> builder = ImmutableList.builder();
for(Map.Entry<Structure, LongSet> entry : map.entrySet()) {
for (Entry<Structure, LongSet> entry : map.entrySet()) {
@@ -0,0 +0,0 @@ public class StructureManager {
}
@@ -51,12 +51,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper end - Fix swamp hut cat generation deadlock
Registry<Structure> registry = this.registryAccess().registryOrThrow(Registries.STRUCTURE);
for(StructureStart structureStart : this.startsForStructure(new ChunkPos(pos), (structure) -> {
return registry.getHolder(registry.getId(structure)).map((reference) -> {
return reference.is(structureTag);
}).orElse(false);
- })) {
+ }, levelAccessor)) { // Paper - Fix swamp hut cat generation deadlock
for (StructureStart structureStart : this.startsForStructure(
- new ChunkPos(pos), structure -> registry.getHolder(registry.getId(structure)).map(reference -> reference.is(structureTag)).orElse(false)
+ new ChunkPos(pos), structure -> registry.getHolder(registry.getId(structure)).map(reference -> reference.is(structureTag)).orElse(false), levelAccessor // Paper - Fix swamp hut cat generation deadlock
)) {
if (this.structureHasPieceAt(pos, structureStart)) {
return structureStart;
}