Update patches to handle vineflower decompiler (#10406)
* Update patches to handle vineflower decompiler * update patches again to handle inlined simple lambdas * update vf again and re-apply/rebuild patches * update patches after removal of verify-merges flag * fix compile issue * remove maven local * fix some issues * address more issues * fix collision patch * use paperweight release * more fixes * update fineflower and fix patches again * add missing comment descriptor --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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@@ -172,12 +172,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/world/level/levelgen/carver/CarvingContext.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/carver/CarvingContext.java
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@@ -0,0 +0,0 @@ public class CarvingContext extends WorldGenerationContext {
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private final RandomState randomState;
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private final SurfaceRules.RuleSource surfaceRule;
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- public CarvingContext(NoiseBasedChunkGenerator noiseChunkGenerator, RegistryAccess registryManager, LevelHeightAccessor heightLimitView, NoiseChunk chunkNoiseSampler, RandomState noiseConfig, SurfaceRules.RuleSource materialRule) {
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LevelHeightAccessor heightLimitView,
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NoiseChunk chunkNoiseSampler,
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RandomState noiseConfig,
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- SurfaceRules.RuleSource materialRule
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+ SurfaceRules.RuleSource materialRule, @javax.annotation.Nullable net.minecraft.world.level.Level level // Paper - Flat bedrock generator settings
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) {
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- super(noiseChunkGenerator, heightLimitView);
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+ public CarvingContext(NoiseBasedChunkGenerator noiseChunkGenerator, RegistryAccess registryManager, LevelHeightAccessor heightLimitView, NoiseChunk chunkNoiseSampler, RandomState noiseConfig, SurfaceRules.RuleSource materialRule, @javax.annotation.Nullable net.minecraft.world.level.Level level) { // Paper - Flat bedrock generator settings
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+ super(noiseChunkGenerator, heightLimitView, level); // Paper - Flat bedrock generator settings
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this.registryAccess = registryManager;
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this.noiseChunk = chunkNoiseSampler;
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