Update patches to handle vineflower decompiler (#10406)

* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
This commit is contained in:
Jake Potrebic
2024-04-12 12:14:06 -07:00
parent 99625a6d53
commit 89528bff42
128 changed files with 1079 additions and 1150 deletions

View File

@@ -33,7 +33,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
this.blockEntitiesData = Lists.newArrayList();
+ int totalTileEntities = 0; // Paper - Handle oversized block entities in chunks
for(Map.Entry<BlockPos, BlockEntity> entry2 : chunk.getBlockEntities().entrySet()) {
for (Entry<BlockPos, BlockEntity> entry2 : chunk.getBlockEntities().entrySet()) {
+ // Paper start - Handle oversized block entities in chunks
+ if (++totalTileEntities > TE_LIMIT) {
+ var packet = entry2.getValue().getUpdatePacket();
@@ -45,7 +45,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper end - Handle oversized block entities in chunks
this.blockEntitiesData.add(ClientboundLevelChunkPacketData.BlockEntityInfo.create(entry2.getValue()));
}
}
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java