Correctly inflate villager activation bounding box (#6798)
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@@ -521,7 +521,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper start
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+ ActivationType.WATER.boundingBox = player.getBoundingBox().inflate( waterActivationRange, 256, waterActivationRange );
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+ ActivationType.FLYING_MONSTER.boundingBox = player.getBoundingBox().inflate( flyingActivationRange, 256, flyingActivationRange );
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+ ActivationType.VILLAGER.boundingBox = player.getBoundingBox().inflate( villagerActivationRange, 256, waterActivationRange );
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+ ActivationType.VILLAGER.boundingBox = player.getBoundingBox().inflate( villagerActivationRange, 256, villagerActivationRange );
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+ // Paper end
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world.getEntities().get(maxBB, ActivationRange::activateEntity);
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