@@ -533,6 +533,20 @@ public abstract class Event {
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*/
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ENTITY_EXPLODE (Category.LIVING_ENTITY),
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/**
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* Called when an entity has made a decision to explode.
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*
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* Provides an opportunity to act on the entity, change the explosion radius,
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* or to change the fire-spread flag.
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*
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* Canceling the event negates the entity's decision to explode.
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* For EntityCreeper, this resets the fuse but does not kill the Entity.
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* For EntityFireball and EntityTNTPrimed....?
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*
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* @see org.bukkit.event.entity.EntityExplodeTriggerEvent
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*/
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EXPLOSION_PRIMED (Category.LIVING_ENTITY),
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/**
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* Called when an entity targets another entity
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*
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